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Re: ChillDontKill by ChillerDragon [Brutal]

Posted: Fri Nov 17, 2017 10:36 pm
by fokkonaut
meew' wrote: Fri Nov 17, 2017 10:24 pm ive had a look at this piece of generics and freeze too and i really liked it, this is the first ddnet map ive every seen that really be race in team 0 squads of 30+ tees without it getting annoying, gameplay is fun too, but you gotta have in mind that the gameplay options are lower in such a wide map so there is obviously a lot of hhammerhit and fly

the point of spectating every part is usually something i dont like but the arrows solve this issue pretty decently

all in all im looking forward to play this map
didnt look for bugs, just gameplay check
thanks god finally someone sees the potential of this map

Re: ChillDontKill by ChillerDragon [Brutal]

Posted: Sat Nov 18, 2017 10:33 am
by ChillerDragon
oop! forgot to deactivate /spec -.-

Re: ChillDontKill by ChillerDragon [Brutal]

Posted: Sat Nov 18, 2017 1:31 pm
by Konsti
/spec is allways off at ddnet when you dont have an other setting in the server settings

Re: ChillDontKill by ChillerDragon [Brutal]

Posted: Sat Nov 18, 2017 4:20 pm
by ChillerDragon
oh nice c:

Re: ChillDontKill by ChillerDragon [Brutal]

Posted: Fri Nov 24, 2017 10:23 pm
by ChillerDragon
fixed one gametile bug and made one cut harder.
ty to RayB.

Re: ChillDontKill by ChillerDragon [Brutal]

Posted: Sun Nov 26, 2017 7:55 pm
by ChillerDragon
some cut changes agian

Re: ChillDontKill by ChillerDragon [Brutal]

Posted: Sun Dec 03, 2017 10:46 am
by RayB.
rdy brutal 3