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Re: DDNet Client 11 Beta test!

Posted: Fri Oct 20, 2017 11:40 pm
by deen
Please try again. Now comes with shader directory and OpenGL3 enabled by default, so you don't have to set anything. Also, cl_showfps 1 works again...

Client should start, fps should be more stable when zooming far out.

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 12:24 am
by CrashtimeHD
For me it looks like this (on windows):
SpoilerShow
screenshot_1.png
screenshot_1.png (249.45 KiB) Viewed 6157 times
screenshot_2.png
screenshot_2.png (303.53 KiB) Viewed 6157 times
  • the ids of the tiles are wrong but constant (means the id/tile doesn't change while moving the camera), so i guess there is an issue in getting the correct tile id.
  • some tiles are visible, some are hidden, some are wrong placed (I assume because of the wrong tile id from the first point).
  • depending on the position of the camera tiles are visible/hidden.
Are there others who noticed this behaviour or am I the only one (don't think so)?

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 2:15 am
by ᴷᵉᵏᶳ
it would be really nice to know the map, because then i can see if there are special cases where the tilelayer wasnt setup correctly.
Also please post your GPU and update your driver always

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 2:44 am
by CrashtimeHD
The map on the screenshots is HookThrough3, but every map had some tile-issues. Also Aim 10.0 got a massive performance problem at spawn.
GPU is an AMD R9 290.

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 2:55 am
by ᴷᵉᵏᶳ
And you are 100% sure you use the latest AMD driver?

Can you go to the Graphic settings and disable multi texture units?

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 2:59 am
by CrashtimeHD
I'm on the latest driver that is available in the amd settings.
I disabled multi texture units before and it changed nothing.

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 3:05 am
by ᴷᵉᵏᶳ
I'd be honestly suprised if it's a CPU based bug, so the only thing left is either trying an older driver or making a debug version and check if some gl/GLSl functions aren't supported.

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 10:00 am
by ChillerDragon
deen wrote: Fri Oct 20, 2017 11:40 pm Please try again. Now comes with shader directory and OpenGL3 enabled by default, so you don't have to set anything. Also, cl_showfps 1 works again...

Client should start, fps should be more stable when zooming far out.
new version is still zoomed in in the bottom left corner on my main machine (windows 10) ._.

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 1:05 pm
by Ryozuki
I got a amd r9 390, the game crashes when i join a server.

Re: DDNet Client 11 Beta test!

Posted: Sat Oct 21, 2017 4:00 pm
by ᴷᵉᵏᶳ
For AMD GPUs i will check, if there is some inconsistens in the GPU upload.

@ChillerDragon
Just to be clear. Your Menu is scaled very small, but the actual Map display works(even the quads)?

Then i would like to know your resolution, any FXAA?
Since quads and the menu items are handled very similar, it would be strange if one works and not the other.
Have you tried a clean config?