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Re: Genericore 8
Posted: Mon Nov 06, 2017 4:16 pm
by BadgeR
Good map!
Re: Genericore 8
Posted: Tue Nov 07, 2017 11:11 pm
by Åmol
Made a few places less faily & made sure the solo isn't cheatable.
Re: Genericore 8
Posted: Tue Nov 07, 2017 11:52 pm
by Syltoox
tested it with you and i think its a great brutal 5*
good playable, new parts which not everyone can know at the first look

Re: Genericore 8
Posted: Wed Nov 08, 2017 4:15 am
by Konsti
Could be also insane 1*
Re: Genericore 8
Posted: Thu Nov 09, 2017 5:59 pm
by fokkonaut
creative stuff in here. but also very annyoing stuff. also the noobfilter is very annoying (mentioned by multiple ppl)
Re: Genericore 8
Posted: Thu Nov 09, 2017 6:24 pm
by fokkonaut

- ddnet.exe Screenshot 2017.11.09 - 18.20.38.82.png (33.49 KiB) Viewed 15783 times

- ddnet.exe Screenshot 2017.11.09 - 18.22.39.10.png (481.36 KiB) Viewed 15783 times

- ddnet.exe Screenshot 2017.11.09 - 18.22.45.99.png (360.23 KiB) Viewed 15783 times

- ddnet.exe Screenshot 2017.11.09 - 18.22.47.85.png (260.31 KiB) Viewed 15783 times

- ddnet.exe Screenshot 2017.11.09 - 18.22.52.92.png (323.25 KiB) Viewed 15783 times

- ddnet.exe Screenshot 2017.11.09 - 18.22.59.21.png (385.4 KiB) Viewed 15783 times
may look creative but unplayable: if the part isnt first try, you have to do some really weird moves and they almost always ended in a fail when amol and chiller did that.
Freezestyler wrote: Sat Nov 04, 2017 9:43 pm
The map is unenjoyable for me, it is way too unfair, random, etc.
I think all people who took a look at the map will see this, but if you don't.. catch me ingame and I will tell you more.
+1
Re: Genericore 8
Posted: Thu Nov 09, 2017 7:37 pm
by Åmol
If I'd had you guys testing any of my genericores back in the time, I'd have none released.
Re: Genericore 8
Posted: Thu Nov 09, 2017 8:10 pm
by RayB.
Åmol wrote: Thu Nov 09, 2017 7:37 pm
If I'd had you guys testing any of my genericores back in the time, I'd have none released.
Nonsense, you really changed the style of the maps after gen4-5. This map isn't enjoyable for many player like the early ones just because they
really became unfair and tight. Please try to care about criticism and start with the lack of space fokkonaut is pointing out.
Re: Genericore 8
Posted: Thu Nov 09, 2017 8:32 pm
by Åmol
@RayB. The average skill playes posses today isn't even close the the average skill of players back then, if you go back a few years and look at how Genericore 1 was at the time, it was hard af - only two players managed to finish the map due to it's difficulty (after 2 months of release) now though... lots of players understand more of how ddrace works and can apply it so they actually can finish the map.
E: If you don't challenge players they won't ever evolve.
EE: And I don't even think we have to talk about 'skill' just knowledge around the game is enough. I used to play with bad fps when GC1 released, I could still do the parts due to my knowledge of how the physics in the game works.
Re: Genericore 8
Posted: Thu Nov 09, 2017 9:01 pm
by RayB.
How do you come to this topic? I said the map is tight and unfair. The new skill standards arent an excuse for that.