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Re: Dodge by Pulsar [Solo 1*]
Posted: Mon Dec 25, 2017 9:56 pm
by Pulsar
Changed the last part as it was the only pixel perfect part. It's not easier tho, there is just bigger margin of error.
Rest of the parts are ok (now all of them are), just find & learn a pattern and it's really hard to fail >.>
Re: Dodge by Pulsar [Solo 1*]
Posted: Tue Jan 16, 2018 8:25 pm
by n000b
hi,
i tested your map a few minutes ago, and i am sorry to say but i didn't like it. i think there would be only a bunch of people who would spend time on this map to get the paterns and finish it. even when i used super to save myself it took to much tries to have fun finishing it(that probably gave away my skill level) and it wasn't last version on the testserver i guess, cause the last part was not possible for me. no bugs were found and the map should be releasable. but i cannot answer this question:
Does this map bring something worth releasing to DDNet?
that is not to me to decide but then you know my opion.
that's all.
btw i was wondering if it was possible to make the bullet teleport you instead of freeze. (like a moving teleport) that would probably more fun).
Re: Dodge by Pulsar [Solo 1*]
Posted: Tue Jan 16, 2018 9:29 pm
by Pulsar
I was already thinking about 'bullet teleport' and if it were possible to add such feature it would be awesome (I'm just too lazy to suggest it). However I'm not sure if making a feature for a single map would make any sense.
Anyway.. even without this I could make it fail-proof and at the same time more enjoyable. Also if I'm correct the approach I'm thinking about right now would get rid of a problem with bullets bug.
I guess I'll just rework the map.
Re: Dodge by Pulsar [Solo 1*]
Posted: Tue Jan 16, 2018 9:56 pm
by n000b
well maybe qshar's moving quads stuff thingy could help. i only think moving teleports would be buggy, good luck with reworking.
Re: Dodge by Pulsar [Solo]
Posted: Sun Apr 01, 2018 11:44 pm
by Pulsar
I reworked the map completely. Some quick info:
- 15 parts with unique patterns (5 easy, 5 medium, 2 hard, 2 hard af, 1 impossible [after first finish all 15 are easy])
- 'rescue system', makes map 100% fail-proof and it's perfectly timed (just sometimes you need to wait for few seconds, but I can't do anything about it). Also it gets rid of bullet bug, so you can't use it to cheat parts
- you need a fully functional brain and to know how to walk & jump in order to finish it
- entities look like poo, but who cares
Solo 2/3* imo. Have fun.
Re: Dodge by Pulsar [Solo]
Posted: Wed Apr 04, 2018 5:59 pm
by meew'
Pulsar wrote: Sun Apr 01, 2018 11:44 pm
- entities look like poo
did not find poo when i turned entites on :dissapointed:
Re: Dodge by Pulsar [Solo]
Posted: Mon Apr 09, 2018 11:26 pm
by Pulsar
Fixed minor things
Re: Dodge by Pulsar [Solo]
Posted: Mon Apr 09, 2018 11:27 pm
by jao
[release=★★★✰✰; Solo]Dodge; Pulsar[/release]
Re: Dodge by Pulsar [Solo]
Posted: Sat Apr 21, 2018 6:12 pm
by Swift
Honestly and clear the worst map i've ever played. So annoying! My ping is 150. x2 enjoy