Page 2 of 7
Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 7:38 pm
by Ravie
I really like the idea, design is simple but cool looking. But with some manipulation of my entities I was able to cheat the map.
I deleted tele tiles from my entities image, set cl_text_entities to 0 and created a custom background for entities, marking all tele from both sides.

- screenshot_2018-01-13_19-16-12.png (75.93 KiB) Viewed 10456 times
I think the fake tiles are enough to keep casual players from cheating, but not someone more stubborn.
In the Mirror_help tileset you should remove the mirrored copy, you can mirror the tiles in the editor

Nevertheless I think the map has a really creative concept and I would like to play it on DDNet as solo 2*

Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 7:41 pm
by Konsti
As u said not many player would change their entities for this map.
Btw its not fake tiles, just teles without totele

Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 7:49 pm
by aaa
@fokkonaut
this is a testing thread and right now you're just spoiling the map, pls restrain yourself from doing that lol..
Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 8:00 pm
by fokkonaut
aaa wrote: Sat Jan 13, 2018 7:49 pm
@fokkonaut
this is a testing thread and right now you're just spoiling the map, pls restrain yourself from doing that lol..
i just wanna show that you can cheat lol where is the problem. in every other thread cheats are shown too.
edit: remove ravies post too? he is doing the same as i did, or am i wrong?
Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 8:08 pm
by aaa
theres a difference between explaining it so pipou might be able to find a solution, and if not only the "stubborn ones" will do it as he said and directly uploading the "solution" to the map, making it completely pointless?
Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 8:13 pm
by jao
I can understand that you don't want people to cheat the map with entities, but completly making them unusable is bad. You can do it in the same way as Theory of Fail and ask players to turn entities off, but don't take the option completly away from them. (Like explained already, you can bypass it anyway).
We don't want to release the map with the current solution.
Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 8:41 pm
by Ravie
Lol who plays theory of fail without entities?

Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 8:44 pm
by Pipou
Thanks guys, glad you like it.
fokkonaut wrote: Sat Jan 13, 2018 9:54 am
intro is wrong, the mirrored word "world" have to be at tge top of the mirrored text
It's only about screen resolution, the whole sentence stands on one line for me.
Konsti wrote: Sat Jan 13, 2018 6:40 pm
I dont like that map. Its just jumping around and the parts are not creative. The idea is creative yes but i dont think it should be released.
It
requires a non-standard client (aka DDNet or any other client which allow u to zoom out) and is impossible to play for people with a bad PC (and a lot of teeworlds players have a bad one) because you have to zoom out which would make people lagging.
Maybe a good map for FUN-servers but not releaseable for normal DDNet-servers
It's fine if you don't like it, the map isnt supposed to be creative at all, it's a concept map, a bit like a tutorial map to introduce those new mecanics of thinking. Is joyride creative ? First walljump maps ?
DDNet isnt a vanilla mod and most of DDRace technics are bugged with the vanilla client : holding keys in freeze ? every part where you must hammer/laser in the freeze ? Anyway, most of players, even vanilla players play with DDNet's client.
About the lags, I tried to make it the lightest possible.
Ravie wrote: Sat Jan 13, 2018 7:38 pm
I really like the idea, design is simple but cool looking. But with some manipulation of my entities I was able to cheat the map.
I deleted tele tiles from my entities image, set cl_text_entities to 0 and created a custom background for entities, marking all tele from both sides.
screenshot_2018-01-13_19-16-12.png
I think the fake tiles are enough to keep casual players from cheating, but not someone more stubborn.
In the Mirror_help tileset you should remove the mirrored copy, you can mirror the tiles in the editor

Nevertheless I think the map has a really creative concept and I would like to play it on DDNet as solo 2*
Amazing ! That's sad that you cheat, that's not what's it's supposed to be, the goal isnt to rank 1 it's more like a challenge map.
Yeah I know about the tileset but it's about 4kb so I left it.
jao wrote: Sat Jan 13, 2018 8:13 pm
I can understand that you don't want people to cheat the map with entities, but completly making them unusable is bad. You can do it in the same way as Theory of Fail and ask players to turn entities off, but don't take the option completly away from them. (Like explained already, you can bypass it anyway).
We don't want to release the map with the current solution.
I understand, you are right but as you might guess I already thought about it, and it's my choice. Theory of Fail is made so you can rather get into it and live the whole experience or just finish for points. I didn't map it for finishes/points, it's a challenge.
I don't get how it's bad to make the entities unusable, I didn't hide anything (beside teleport of course but they are marked).
Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 8:49 pm
by Konsti
The different is here, That u cant do the map with a vanilla client, other things might be bugged but still doable
Re: Mirror by Pipou [Solo]
Posted: Sat Jan 13, 2018 8:53 pm
by Pipou
Konsti wrote: Sat Jan 13, 2018 8:49 pm
The different is here, That u cant do the map with a vanilla client, other things might be bugged but still doable
I'll be waiting for the demo of you passing just deepfly with vanilla client.