Page 2 of 5
Re: Reflect by Ravie [Solo 3*]
Posted: Fri Mar 30, 2018 2:50 pm
by Ravie
If I add tele everyone will finish the map in one try in 5 minutes lol
Re: Reflect by Ravie [Solo 3*]
Posted: Fri Mar 30, 2018 3:16 pm
by hi_leute_gll
I like that you try to create a new gameplay experience, we really need that. Anyway, these mechanics also need proper gameplay and parts to work. The parts here are mostly basic and not really new, many of them would also work without the weapon-tele. It is a similar problem as in Impetuous which also had a lack of actual gameplay.
Re: Reflect by Ravie [Solo 3*]
Posted: Fri Mar 30, 2018 3:30 pm
by Ravie
hi_leute_gll wrote: Fri Mar 30, 2018 3:16 pm
many of them would also work without the weapon-tele.
The entire point of the weapon tele is to force the player to do usual laser parts in an unusual way, laser is and will always be laser.
Re: Reflect by Ravie [Solo 3*]
Posted: Sun Apr 01, 2018 9:39 pm
by jao
How you implemented it it's not really that much of a new concept. There are other maps that force certain laser angles in other ways. Some parts also just force angles that you would've used anyway. Having it all faily is a bad way of making the map "not finishable for everyone in 5mins".
So after all the map isn't that special (besides the cool animations

) and not worth to release.
It would be cool to see the weapon blocker stuff in a map that benefits more from it and that isn't that faily. I'd suggest to make use of other features as well then to make it more exciting
[declined]Reflect; Ravie[/declined]
Re: Reflect by Ravie [Solo 3*]
Posted: Sun Apr 01, 2018 9:48 pm
by Ravie
Are you kidding me? There are two new parts in the map as well as lasers I don't typically see in other maps. The map is faily, but I made sure it's finishable. If the map "didn't benefit from weapon blockers" it wouldn't even resemble what the map is now, because they are the main focus of the map. I used simple laser angles for parts I thought would be too hard if they had a more tricky laser. Please come up with a better excuse to decline...
Re: Reflect by Ravie [Solo 3*]
Posted: Sun Apr 01, 2018 9:58 pm
by Im 'corneum
ban jao already
Re: Reflect by Ravie [Solo 3*]
Posted: Sun Apr 01, 2018 10:43 pm
by lola
Im 'corneum wrote: Sun Apr 01, 2018 9:58 pm
ban jao already
stop hate Im 'corneum
Re: Reflect by Ravie [Solo 3*]
Posted: Tue Apr 03, 2018 5:19 pm
by Ravie
Still waiting for a legitimate reason to have this map declined...
Re: Reflect by Ravie [Solo 3*]
Posted: Tue Apr 03, 2018 6:01 pm
by hi_leute_gll
Ravie wrote: Tue Apr 03, 2018 5:19 pm
Still waiting for a
legitimate reason to have this map declined...
You can find the reason here:
viewtopic.php?f=12&t=6373&p=63432#p63367
Re: Reflect by Ravie [Solo 3*]
Posted: Tue Apr 03, 2018 6:24 pm
by Ravie
So if there are other maps that have a simillar feature does that make this map any less good?
Am I not allowed to map faily maps?
Am I forced to map with more features than I want to?
I have explained why some lasers have basic angles, and that there are new parts as well as uncommon ways to laser.
It would be great if someone actually played the map and not skimmed over it with 'super' and said "Gay map, decline".