Page 2 of 2

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Thu May 10, 2018 10:36 pm
by Konsti
It wasnt in latest version

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Fri May 11, 2018 11:27 am
by Genex
fixed parts and did generic_unhookable and generic_deathtiles in external

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Fri May 11, 2018 12:56 pm
by Syltoox
fixed one part

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Sun May 20, 2018 11:26 am
by Genex
Fixed one part thx to coradax

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Sun May 20, 2018 7:22 pm
by brokecdx
Didnt find anything special, just 1 design bug, decent gameplay not the best though
SpoilerShow
screenshot_2018-05-20_14-39-13.png
screenshot_2018-05-20_14-39-13.png (446.74 KiB) Viewed 5184 times
screenshot_2018-05-20_14-39-14.png
screenshot_2018-05-20_14-39-14.png (218.55 KiB) Viewed 5184 times
I assume it isnt meant to be like this. Secondly, you might want to force 2p teams because you are using alot of time-switches that can be cheated easly in t0.

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Sun May 20, 2018 9:38 pm
by Syltoox
thx broke :p

fixed it.
ye it is supposed to be a 2player map, fixed that!

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Sun Jun 10, 2018 12:15 am
by Tropo
BugsShow
Forgot round edges.
Forgot round edges.
Raywyn (1).png (626.34 KiB) Viewed 5100 times
There are random spots on the map where you have the bg or freeze inside the walls (not important).
There are random spots on the map where you have the bg or freeze inside the walls (not important).
Raywyn (3).png (428.26 KiB) Viewed 5100 times
Forgot to add round edges (and on the buttom right your unfreeze should be round because you did it on the entire map round).
Forgot to add round edges (and on the buttom right your unfreeze should be round because you did it on the entire map round).
Raywyn (4).png (566.23 KiB) Viewed 5100 times
Both can still go up and cheat the part.
Both can still go up and cheat the part.
Raywyn (5).png (569.46 KiB) Viewed 5100 times
Mark the unhook tiles and some entitie/design bugs.
Mark the unhook tiles and some entitie/design bugs.
Raywyn (6).png (550.36 KiB) Viewed 5100 times
Entitie bugs and one design bug at tele.
Entitie bugs and one design bug at tele.
Raywyn (7).png (617.01 KiB) Viewed 5100 times
This should be round or something looks ugly.
This should be round or something looks ugly.
Raywyn (8).png (451.55 KiB) Viewed 5100 times
Design bug (i guess) and imo this part is stupidly faily.
Design bug (i guess) and imo this part is stupidly faily.
Raywyn (9).png (470.3 KiB) Viewed 5100 times
Entitie bug.
Entitie bug.
Raywyn (10).png (473.33 KiB) Viewed 5100 times
I think you should remove the freeze.
I think you should remove the freeze.
Raywyn (11).png (496.07 KiB) Viewed 5100 times
Same as screenshot above.
Same as screenshot above.
Raywyn (12).png (483.99 KiB) Viewed 5100 times
You should mark the switch with the proper bg. also you have some freeze in your tele design which let it look darker.
You should mark the switch with the proper bg. also you have some freeze in your tele design which let it look darker.
Raywyn (13).png (435.98 KiB) Viewed 5100 times
Freeze design in tele.
Freeze design in tele.
Raywyn (14).png (481.75 KiB) Viewed 5100 times
Its the only unfreeze on your map which isnt round i think its kinda ugly.
Its the only unfreeze on your map which isnt round i think its kinda ugly.
Raywayn (15).png (425.96 KiB) Viewed 5100 times
Your map also seems to miss any kind of pattern for freeze. its sometimes round, sometimes squares and sometimes just one another pattern where you only use round freeze for example(between cp 8 and 18)

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Thu Jun 14, 2018 5:28 pm
by Genex
Fixed all bugs and fixed one part big thanks to Tropo for helping :3

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Thu Jun 14, 2018 7:15 pm
by worstwish
Im 'corneum wrote: Tue May 08, 2018 8:11 pm when u can't play anymore :D
LMFAOOO indeed bro

Re: Raywyn by Genex & Syltoox [Brutal]

Posted: Wed Jul 04, 2018 11:59 am
by jao
Mapper doesn’t want a release anymore