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Re: New entity suggestion: enemies (bots)

Posted: Mon Dec 15, 2014 9:01 pm
by Lady Saavik
I said about both.

Re: New entity suggestion: enemies (bots)

Posted: Wed Dec 17, 2014 7:26 pm
by MrAppendixX
If u need a gun to destroy/kill bots, that wont work, because damage is turned off in ddrace.
But maybe it's combineable with the turret (entity) feature from the other thread??

Re: New entity suggestion: enemies (bots)

Posted: Fri Dec 19, 2014 11:25 am
by Meow~
I guess this feature would be a meaningless implementation due to it's not compatible with ddrace but as a seperate modification it could be ok.

Re: New entity suggestion: enemies (bots)

Posted: Mon Nov 07, 2016 7:14 am
by fokkonaut
ChillerDragons ChillBlock Server, Map: ChillBlock5

Re: New entity suggestion: enemies (bots)

Posted: Mon Nov 07, 2016 12:29 pm
by BannZay
@hannibal, as for me implementation as you want really not in DDRace style,
BUT I like the idea "shoot to pass". Id like to see Switch entitie, which open doors when you shoot in with specific weapon.
Its different, but it should be vanilla compatible and not complicated

There exists moving hearts, behaviour of which can be overrided to kill, for exmaple, but I dont mind its good idea...

Re: New entity suggestion: enemies (bots)

Posted: Mon Nov 07, 2016 2:49 pm
by pixel
imp wrote:I think DDrace should stay DDrace. This rather sounds like a new mode.. something like DDfight ^^
+1 ... not much new things please, it gets worse ...

Re: New entity suggestion: enemies (bots)

Posted: Wed Nov 16, 2016 2:24 pm
by Ryozuki
pixel wrote:
imp wrote:I think DDrace should stay DDrace. This rather sounds like a new mode.. something like DDfight ^^
+1 ... not much new things please, it gets worse ...
And thanks to this mindset, i know devs that lost hope in making new things.

Re: New entity suggestion: enemies (bots)

Posted: Thu Nov 17, 2016 12:05 pm
by Im 'corneum
Ryozuki wrote:
pixel wrote:
imp wrote:I think DDrace should stay DDrace. This rather sounds like a new mode.. something like DDfight ^^
+1 ... not much new things please, it gets worse ...
And thanks to this mindset, i know devs that lost hope in making new things.
Do you mean the teeworlds devs or ddnetdevs?
Because the teeworlds dudes never liked ddrace in the first place. Mabe this is also why the filter is on vanilla by default

Re: New entity suggestion: enemies (bots)

Posted: Thu Nov 17, 2016 3:33 pm
by pixel
Im 'corneum wrote:
Ryozuki wrote:
pixel wrote: +1 ... not much new things please, it gets worse ...
And thanks to this mindset, i know devs that lost hope in making new things.
Do you mean the teeworlds devs or ddnetdevs?
Because the teeworlds dudes never liked ddrace in the first place. Mabe this is also why the filter is on vanilla by default
hmm, would you be happy if you make an awesome game, and then some other guys come and make a big mod and you have just 40-50 (lol) players every day?

Re: New entity suggestion: enemies (bots)

Posted: Thu Nov 17, 2016 6:22 pm
by Ryozuki
pixel wrote:
Im 'corneum wrote:
Ryozuki wrote: And thanks to this mindset, i know devs that lost hope in making new things.
Do you mean the teeworlds devs or ddnetdevs?
Because the teeworlds dudes never liked ddrace in the first place. Mabe this is also why the filter is on vanilla by default
hmm, would you be happy if you make an awesome game, and then some other guys come and make a big mod and you have just 40-50 (lol) players every day?
I meant ddnet progressing with new features, people prefer to stay static, instead of going further with new things. I'm not talking about teeworlds, since deen doesn't consider ddnet as teeworlds mod but another game and i'm starting to thing same, i don't care to much if they hide mods by default or not.