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Re: Hookthrough
Posted: Sat Dec 06, 2014 3:33 am
by Broken
[A] Awesome wrote:Broken i added the arrows and the floor but i think with checkpoints it would be to easy because the most parts are very short.
Index helped me with the map and he made a new design for me
I think if you wanted it novice you need them... for mod it's fine
Re: Hookthrough
Posted: Sat Dec 06, 2014 11:49 am
by [A] Awesome
I only thought it would be novice because i think this map is easy compared to 1star moderate maps like purple panic
Re: Hookthrough
Posted: Sat Dec 06, 2014 1:10 pm
by Broken
Purple panic shouldnt be 1 star xD
Re: Hookthrough
Posted: Sat Dec 06, 2014 1:22 pm
by [A] Awesome
why is it then

Re: Hookthrough
Posted: Sat Dec 06, 2014 1:43 pm
by Welf
DaeR what about the HookThrough maps from Amol? i don't find them in forum, so he should rename it, if he never posted them?
Re: Hookthrough
Posted: Sat Dec 06, 2014 2:29 pm
by Index
Here's the old thread with Hookthrough 1 & 2 by Amol. I don't know, if he's still interested in these maps. So, maybe we should leave the name like it is right now? (Amol can use name 'Just Hookthrough' then or idk)
http://forum.ddnet.org/viewtopic.php?f=12&t=95
About that map, I did another testrun with Welf. The gameplay is fine, mod 1*? I fixed some hookthrough bugs, added a few red teles and fixed other minor things we discovered. Map should be ready for release? (:
Re: Hookthrough
Posted: Sat Dec 06, 2014 2:36 pm
by deen
Released on Moderate!
Re: Hookthrough
Posted: Sat Dec 06, 2014 4:23 pm
by Lady Saavik
I fixed some hookthrough bugs, added a few red teles and fixed other minor things we discovered.
forgot to slightly change the design?
Re: Hookthrough
Posted: Sat Dec 06, 2014 4:51 pm
by Lady Saavik
forgot to reduce 6 layers size?
Re: Hookthrough
Posted: Sat Dec 06, 2014 7:32 pm
by Index
I slightly changed the design before :3
Hmm, I'm pretty sure I lowered all layer sizes :o Maybe I forgot to save.. Fortunately it's not a huge problem, only ~150 too much, but maybe someone want to lower the values (game layer has the right size) :>