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Re: Pale

Posted: Tue Dec 23, 2014 1:43 pm
by deen
I'm for releasing it. I heard there are a few bugs, so would be nice if someone fixes them.

Re: Pale

Posted: Tue Dec 23, 2014 2:36 pm
by Soreu
Pale_1.map
(326.94 KiB) Downloaded 120 times
Reduced layers size, moved some TOteles up (only these which migh cause real fail).
Didn't saw any bugs, but i probably just missed them :F

Pale 2 later


//Edit:
Pale_1a.map
(326.93 KiB) Downloaded 124 times
just with slightly moved end of solo:
1-to-1a.jpg
1-to-1a.jpg (78.29 KiB) Viewed 2875 times

Re: Pale

Posted: Tue Dec 23, 2014 3:22 pm
by Soreu
Pale_1.map
(325.99 KiB) Downloaded 121 times
Pale_1a.map
(325.98 KiB) Downloaded 122 times
Pale_2.map
(326.67 KiB) Downloaded 122 times
Logo & copyrighs moved to quads, fixed some graphical bugs, moved some TOteles up

Re: Pale

Posted: Tue Dec 23, 2014 8:11 pm
by Evoli
i has written with 19Michael95
i has asked him that his map Pale can be released on DDnetwork
his answer was yes so feel free to release it

Re: Pale

Posted: Thu Dec 25, 2014 1:18 pm
by Soreu
Is there anything else what should i fix before release?

Re: Pale

Posted: Thu Dec 25, 2014 2:02 pm
by deen
I changed all hookthroughs to unhookables, as suggested by Welf. Pale released.

Re: Pale

Posted: Thu Dec 25, 2014 7:40 pm
by [A] Awesome
what is with pale 2?

Re: Pale

Posted: Thu Dec 25, 2014 8:56 pm
by Soreu
Pale_2.map
unhookable hookthru
(326.78 KiB) Downloaded 138 times

Re: Pale

Posted: Sat Dec 27, 2014 5:43 pm
by deen
Pale 2 released.

Re: Pale

Posted: Sat Dec 27, 2014 6:12 pm
by Soreu
Should i replace all blue tele with red? they cause many fails... (on both Pale & Pale 2)