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Re: Pale
Posted: Tue Dec 23, 2014 1:43 pm
by deen
I'm for releasing it. I heard there are a few bugs, so would be nice if someone fixes them.
Re: Pale
Posted: Tue Dec 23, 2014 2:36 pm
by Soreu
Reduced layers size, moved some TOteles up (only these which migh cause real fail).
Didn't saw any bugs, but i probably just missed them :F
Pale 2 later
//Edit:
just with slightly moved
end of solo:

- 1-to-1a.jpg (78.29 KiB) Viewed 2875 times
Re: Pale
Posted: Tue Dec 23, 2014 3:22 pm
by Soreu
Logo & copyrighs moved to quads, fixed some graphical bugs, moved some TOteles up
Re: Pale
Posted: Tue Dec 23, 2014 8:11 pm
by Evoli
i has written with 19Michael95
i has asked him that his map Pale can be released on DDnetwork
his answer was yes so feel free to release it
Re: Pale
Posted: Thu Dec 25, 2014 1:18 pm
by Soreu
Is there anything else what should i fix before release?
Re: Pale
Posted: Thu Dec 25, 2014 2:02 pm
by deen
I changed all hookthroughs to unhookables, as suggested by Welf. Pale released.
Re: Pale
Posted: Thu Dec 25, 2014 7:40 pm
by [A] Awesome
what is with pale 2?
Re: Pale
Posted: Thu Dec 25, 2014 8:56 pm
by Soreu
- Pale_2.map
- unhookable hookthru
- (326.78 KiB) Downloaded 138 times
Re: Pale
Posted: Sat Dec 27, 2014 5:43 pm
by deen
Pale 2 released.
Re: Pale
Posted: Sat Dec 27, 2014 6:12 pm
by Soreu
Should i replace all blue tele with red? they cause many fails... (on both Pale & Pale 2)