Re: [WAITING] Journey Man 2
Posted: Thu Apr 16, 2015 12:14 pm
Love that big cut, perfect for this map, the lasers work, sux for u, u can't wait 3 sec for that laser/rifle - weapon to come, the spikes part ain't that faily + I don't really want ppl to skip that desert part by hooking them from falling down, I can't see any missing entities on the part before you fall down to desert area, that part... works with speed from the exploding bullet, Part before you leave jungle two is not faily if you use brain --> do it the correct way, sure, skip deep freeze, it's just so you can multitask in a big team instead of waiting for the ego-tee downstairs. I can agree with you both (Chill[TD] & BlagK) that the part is a bit annoying where you should catch tee under so i made it a little bit easier, still It's not that hard, did it with dummy on first try. & ofc i added the switches correct this time, the drag player <--- (at cp 45) is sure annoying, though... you don't need to use that way, I would like to keep that freeze at cp (39) if it's ok by you..., I can see freeze perfect on my monitor in the 1st jungle, Don't want to add more hookthrough at cp (18/19) cuz that makes the part very easy & almost useless, The players who don't take free weapons are stupid (according to me), anyway, thanks for testing this incredibly huge map of my :'D