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Re: SkyFly by =xPeke=
Posted: Sat Jan 03, 2015 12:36 am
by xPeke
I am so Sorry, but there was sth wrong, i must fix it, i am sry that i must send again the map, but false is false

Re: SkyFly by =xPeke=
Posted: Sat Jan 03, 2015 1:18 pm
by xPeke
Heey

Sry i must fix the penultimate part there was a bug, sry that i must sent again the map

Re: SkyFly by =xPeke=
Posted: Sat Jan 03, 2015 3:08 pm
by Lady Saavik
Let's wait one more week.
Re: SkyFly by =xPeke=
Posted: Sun Jan 04, 2015 6:55 pm
by maggi323
I didn't wait, and you can still cheat the first part because the doors aren't long enough, just grenadefly through them and you still have your grenade, so you can cheat the first 3 parts until there are the shields...
Aaaaand you can still get a third person which is'nt freezed after you did the first 2 parts...

- There is a random block you can't see and on the top right there are random switcher...
- screenshot_2015-01-04_18-43-51.png (635.27 KiB) Viewed 3053 times

- Put corners on the freeze :)
- screenshot_2015-01-04_18-47-38.png (1.3 MiB) Viewed 3053 times
But the map is good

i like it!
Re: SkyFly by =xPeke=
Posted: Sun Jan 04, 2015 7:43 pm
by xPeke
Ok
All fixed, but
Aaaaand you can still get
a third person which is'nt freezed after you did the first 2 parts...
I think it will be a just 2 player race
1 player
2 Dummy
and it must be with teams

but the laser and the corners are fixed
Re: SkyFly by =xPeke=
Posted: Wed Jan 07, 2015 10:30 am
by Alvin Risk
Create .cfg file, named this like this: "SkyFly.cfg" or "SkyFly.map.cfg".
Enter to this config next (bold is necessary):
// Make teams essential.
sv_team 2
// Make limit for two players.
sv_max_team_size 2
edit by Index: sv_team not sv_teams, fixed that just in case someone wants to do their .cfg file with that tutorial (:
Re: SkyFly by =xPeke=
Posted: Wed Jan 07, 2015 5:22 pm
by xPeke
Here it is

Re: SkyFly by =xPeke=
Posted: Wed Jan 07, 2015 5:25 pm
by hi_leute_gll
You don't need the commenting lines.
Re: [UNTESTED] SkyFly by =xPeke=
Posted: Sun Jan 11, 2015 4:28 pm
by Index
I took another quick look at the map, there are still some bugs and smaller things. I probably noticed just a few of them..
You could make the start completely different, as 654645
wrote here, that would make it 100% safe.
Re: [WAITING] SkyFly by =xPeke=
Posted: Mon Jan 12, 2015 7:30 pm
by xPeke
Heeeyyyy :3
i tried to fixed all, but i let the Teles, cause i dont know how i do edges on a 1x1
and the one row i dont like it so much, so i let the 2 Rows of stone.
but the one block is gone, and the part is fixed 2 i hope so XD maybe i did a mess but i think its fixed

the wight is fixed to, and the switch layers were fail so fixed to.
and thats it
Thanks for ure comment
=xPeke=
PS: why has the map 300 kb o.o