[RELEASABLE] [2Tees] PurpleViolence

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Soreu
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Re: [UNTESTED] [2Tees] PurpleViolence

Post by Soreu »

Map tested with hi_leute_gll, now i would like to take a look with mapper - especially at last part
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Soreu
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Re: [WAITING] [2Tees] PurpleViolence

Post by Soreu »

Tested with mapper, last part will be changed, some small fixes will be also done
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Vasten100
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Re: [WAITING] [2Tees] PurpleViolence

Post by Vasten100 »

Ok here is a new version of the last part... sadly i must remove the ninja part... but it will get his own map :)

here a spreenshot:
screenshot_2015-01-13_22-03-43.png
screenshot_2015-01-13_22-03-43.png (578.59 KiB) Viewed 2881 times
Hope you like this part :)
Attachments
PurpleViolence.map
New last part
(328.6 KiB) Downloaded 88 times
Where's your core message?
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hi_leute_gll
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Re: [UNTESTED] [2Tees] PurpleViolence

Post by hi_leute_gll »

Last part is good. Gameplay should be ready now. It's about Moderate 3 Star.

There are still a few bugs and little thingys left.

So, Soreu and i have a "few" screens for you:
screen1.png
screen1.png (336.95 KiB) Viewed 2868 times
You used 2 different signs for the switch. Would look better if you would use the same at both parts.
screen2.png
screen2.png (715.85 KiB) Viewed 2868 times
This "Entities-Off"-sign isn't visible very well there. Place it one tile up.
screen3.png
screen3.png (394.61 KiB) Viewed 2868 times
Shoudln't it be a rifle instead of a shotgun?
screen4.png
screen4.png (865.4 KiB) Viewed 2868 times
There is a solo-tile missing. Doesn't matter for gameplay, but looks weird.
I would place more spawns and make the 1-jump-tile around them. Another option would be to place the 1-jump-tile on the tele.
screen5.png
screen5.png (423.3 KiB) Viewed 2868 times
If you have a bit bad luck there the tee wich is being draged out won't be unfreezed. So maybe make the tiles wich are marked as freeze and unfreeze only unfreeze or add aditional unfreeze-entities.
screen6.png
screen6.png (951.65 KiB) Viewed 2868 times
Maybe add Unfreeze on CTO 21?
screen7.png
screen7.png (395.34 KiB) Viewed 2868 times
screen12.png
screen12.png (496.58 KiB) Viewed 2868 times
screen11.png
screen11.png (361.2 KiB) Viewed 2868 times
A bit ugly.
screen8.png
screen8.png (796.15 KiB) Viewed 2868 times
Missing deep-entitie. Maybe move shild on tile left. (Would look better).
screen9.png
screen9.png (382.61 KiB) Viewed 2868 times
Missing freeze-entitie.
screen10.png
screen10.png (357.44 KiB) Viewed 2868 times
Maybe place the shild a bit more left. So people don't run into it after getting ported to CTO 7.
screen13.png
screen13.png (482.22 KiB) Viewed 2868 times
Why is there CP 12 and if it has a good reason: Shoudln't it be marked?
screen14.png
screen14.png (484.01 KiB) Viewed 2868 times
This one block inside should be hookable to fit to design.
The wall jump doesn't fit to the blocks.


Add an "Entities-Off"-sign at "teamsize 2".
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Soreu
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Re: [WAITING] [2Tees] PurpleViolence

Post by Soreu »

All hookthrough tiles looks "flat" as opposed to the rest of (un)hookables
screenshot_2015-01-13_23-53-15.png
screenshot_2015-01-13_23-53-15.png (244.42 KiB) Viewed 2866 times
//In this part there is also too much walljump & walljump inside walls
Last edited by Soreu on Wed Jan 14, 2015 12:15 am, edited 2 times in total.
„Vince te ipsum”

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Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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Lady Saavik
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Re: [WAITING] [2Tees] PurpleViolence

Post by Lady Saavik »

I'm sure there are cheats because of checkpoints.
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Soreu
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Re: [WAITING] [2Tees] PurpleViolence

Post by Soreu »

You can take a look if you want to - we didn't found any :F
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Vasten100
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Re: [WAITING] [2Tees] PurpleViolence

Post by Vasten100 »

Thanks to Soreu and Hi_Leute_gll for testing!

Here my final Version:
hope you like it!
Attachments
PurpleViolence.map
(329.09 KiB) Downloaded 169 times
Where's your core message?
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Soreu
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Re: [WAITING] [2Tees] PurpleViolence

Post by Soreu »

Instead of doing screenshot, i just fixed "bug" about which i talked with mapper.
  • Changed order of 2 layers (DDNet & DDNetBG)
  • Removed double unfreeze on CTO19 (doesn't change anything but well, yea...)
PurpleViolence.map
(329.09 KiB) Downloaded 111 times
Mapper got PM
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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hi_leute_gll
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Re: [RELEASABLE] [2Tees] PurpleViolence

Post by hi_leute_gll »

Map is ready for release.

PurpleViolence by Vasten100, Moderate 3 Star.
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