[RELEASABLE] [2Tees] PurpleViolence
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- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
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Re: [UNTESTED] [2Tees] PurpleViolence
Map tested with hi_leute_gll, now i would like to take a look with mapper - especially at last part
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
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Re: [WAITING] [2Tees] PurpleViolence
Tested with mapper, last part will be changed, some small fixes will be also done
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
-
- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.org/players/Vasten100/
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Re: [WAITING] [2Tees] PurpleViolence
Ok here is a new version of the last part... sadly i must remove the ninja part... but it will get his own map 
here a spreenshot: Hope you like this part

here a spreenshot: Hope you like this part

- Attachments
-
- PurpleViolence.map
- New last part
- (328.6 KiB) Downloaded 88 times
Where's your core message?
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
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- Clan: iMTG
Re: [UNTESTED] [2Tees] PurpleViolence
Last part is good. Gameplay should be ready now. It's about Moderate 3 Star.
There are still a few bugs and little thingys left.
So, Soreu and i have a "few" screens for you:
You used 2 different signs for the switch. Would look better if you would use the same at both parts.
This "Entities-Off"-sign isn't visible very well there. Place it one tile up.
Shoudln't it be a rifle instead of a shotgun?
There is a solo-tile missing. Doesn't matter for gameplay, but looks weird.
I would place more spawns and make the 1-jump-tile around them. Another option would be to place the 1-jump-tile on the tele.
If you have a bit bad luck there the tee wich is being draged out won't be unfreezed. So maybe make the tiles wich are marked as freeze and unfreeze only unfreeze or add aditional unfreeze-entities.
Maybe add Unfreeze on CTO 21?
A bit ugly.
Missing deep-entitie. Maybe move shild on tile left. (Would look better).
Missing freeze-entitie.
Maybe place the shild a bit more left. So people don't run into it after getting ported to CTO 7.
Why is there CP 12 and if it has a good reason: Shoudln't it be marked?
This one block inside should be hookable to fit to design.
The wall jump doesn't fit to the blocks.
Add an "Entities-Off"-sign at "teamsize 2".
There are still a few bugs and little thingys left.
So, Soreu and i have a "few" screens for you:
You used 2 different signs for the switch. Would look better if you would use the same at both parts.
This "Entities-Off"-sign isn't visible very well there. Place it one tile up.
Shoudln't it be a rifle instead of a shotgun?
There is a solo-tile missing. Doesn't matter for gameplay, but looks weird.
I would place more spawns and make the 1-jump-tile around them. Another option would be to place the 1-jump-tile on the tele.
If you have a bit bad luck there the tee wich is being draged out won't be unfreezed. So maybe make the tiles wich are marked as freeze and unfreeze only unfreeze or add aditional unfreeze-entities.
Maybe add Unfreeze on CTO 21?
A bit ugly.
Missing deep-entitie. Maybe move shild on tile left. (Would look better).
Missing freeze-entitie.
Maybe place the shild a bit more left. So people don't run into it after getting ported to CTO 7.
Why is there CP 12 and if it has a good reason: Shoudln't it be marked?
This one block inside should be hookable to fit to design.
The wall jump doesn't fit to the blocks.
Add an "Entities-Off"-sign at "teamsize 2".
.hi._.leute._.gll. | iMTGmember
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: [WAITING] [2Tees] PurpleViolence
All hookthrough tiles looks "flat" as opposed to the rest of (un)hookables
//In this part there is also too much walljump & walljump inside walls
//In this part there is also too much walljump & walljump inside walls
Last edited by Soreu on Wed Jan 14, 2015 12:15 am, edited 2 times in total.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Lady Saavik
- Posts: 1763
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Re: [WAITING] [2Tees] PurpleViolence
I'm sure there are cheats because of checkpoints.
- Soreu
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Re: [WAITING] [2Tees] PurpleViolence
You can take a look if you want to - we didn't found any :F
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
-
- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.org/players/Vasten100/
- Mapper profile: http://ddnet.tw/mappers/Vasten100/
- Clan: iABC
Re: [WAITING] [2Tees] PurpleViolence
Thanks to Soreu and Hi_Leute_gll for testing!
Here my final Version:
hope you like it!
Here my final Version:
hope you like it!
- Attachments
-
- PurpleViolence.map
- (329.09 KiB) Downloaded 169 times
Where's your core message?
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: [WAITING] [2Tees] PurpleViolence
Instead of doing screenshot, i just fixed "bug" about which i talked with mapper.
- Changed order of 2 layers (DDNet & DDNetBG)
- Removed double unfreeze on CTO19 (doesn't change anything but well, yea...)
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: [RELEASABLE] [2Tees] PurpleViolence
Map is ready for release.
PurpleViolence by Vasten100, Moderate 3 Star.
PurpleViolence by Vasten100, Moderate 3 Star.
.hi._.leute._.gll. | iMTGmember
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