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Re: [UNTESTED] [2Tees] PurpleViolence
Posted: Mon Jan 12, 2015 1:19 pm
by Soreu
Map tested with hi_leute_gll, now i would like to take a look with mapper - especially at last part
Re: [WAITING] [2Tees] PurpleViolence
Posted: Mon Jan 12, 2015 8:43 pm
by Soreu
Tested with mapper, last part will be changed, some small fixes will be also done
Re: [WAITING] [2Tees] PurpleViolence
Posted: Tue Jan 13, 2015 10:08 pm
by Vasten100
Ok here is a new version of the last part... sadly i must remove the ninja part... but it will get his own map
here a spreenshot:

- screenshot_2015-01-13_22-03-43.png (578.59 KiB) Viewed 2884 times
Hope you like this part

Re: [UNTESTED] [2Tees] PurpleViolence
Posted: Tue Jan 13, 2015 11:44 pm
by hi_leute_gll
Last part is good. Gameplay should be ready now. It's about Moderate 3 Star.
There are still a few bugs and little thingys left.
So, Soreu and i have a "few" screens for you:

- screen1.png (336.95 KiB) Viewed 2871 times
You used 2 different signs for the switch. Would look better if you would use the same at both parts.

- screen2.png (715.85 KiB) Viewed 2871 times
This "Entities-Off"-sign isn't visible very well there. Place it one tile up.

- screen3.png (394.61 KiB) Viewed 2871 times
Shoudln't it be a rifle instead of a shotgun?

- screen4.png (865.4 KiB) Viewed 2871 times
There is a solo-tile missing. Doesn't matter for gameplay, but looks weird.
I would place more spawns and make the 1-jump-tile around them. Another option would be to place the 1-jump-tile on the tele.

- screen5.png (423.3 KiB) Viewed 2871 times
If you have a bit bad luck there the tee wich is being draged out won't be unfreezed. So maybe make the tiles wich are marked as freeze and unfreeze only unfreeze or add aditional unfreeze-entities.

- screen6.png (951.65 KiB) Viewed 2871 times
Maybe add Unfreeze on CTO 21?

- screen7.png (395.34 KiB) Viewed 2871 times

- screen12.png (496.58 KiB) Viewed 2871 times

- screen11.png (361.2 KiB) Viewed 2871 times
A bit ugly.

- screen8.png (796.15 KiB) Viewed 2871 times
Missing deep-entitie. Maybe move shild on tile left. (Would look better).

- screen9.png (382.61 KiB) Viewed 2871 times
Missing freeze-entitie.

- screen10.png (357.44 KiB) Viewed 2871 times
Maybe place the shild a bit more left. So people don't run into it after getting ported to CTO 7.

- screen13.png (482.22 KiB) Viewed 2871 times
Why is there CP 12 and if it has a good reason: Shoudln't it be marked?

- screen14.png (484.01 KiB) Viewed 2871 times
This one block inside should be hookable to fit to design.
The wall jump doesn't fit to the blocks.
Add an "Entities-Off"-sign at "teamsize 2".
Re: [WAITING] [2Tees] PurpleViolence
Posted: Tue Jan 13, 2015 11:56 pm
by Soreu
All hookthrough tiles looks "flat" as opposed to the rest of (un)hookables

- screenshot_2015-01-13_23-53-15.png (244.42 KiB) Viewed 2869 times
//In this part there is also too much walljump & walljump inside walls
Re: [WAITING] [2Tees] PurpleViolence
Posted: Wed Jan 14, 2015 12:02 am
by Lady Saavik
I'm sure there are cheats because of checkpoints.
Re: [WAITING] [2Tees] PurpleViolence
Posted: Wed Jan 14, 2015 12:16 am
by Soreu
You can take a look if you want to - we didn't found any :F
Re: [WAITING] [2Tees] PurpleViolence
Posted: Wed Jan 14, 2015 6:08 pm
by Vasten100
Thanks to Soreu and Hi_Leute_gll for testing!
Here my final Version:
hope you like it!
Re: [WAITING] [2Tees] PurpleViolence
Posted: Wed Jan 14, 2015 7:04 pm
by Soreu
Instead of doing screenshot, i just fixed "bug" about which i talked with mapper.
- Changed order of 2 layers (DDNet & DDNetBG)
- Removed double unfreeze on CTO19 (doesn't change anything but well, yea...)
Mapper got PM
Re: [RELEASABLE] [2Tees] PurpleViolence
Posted: Wed Jan 14, 2015 7:05 pm
by hi_leute_gll
Map is ready for release.
PurpleViolence by Vasten100, Moderate 3 Star.