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Re: [WAITING] Tetris
Posted: Sun Jan 11, 2015 1:53 pm
by Ama
If this map gets played more then 2 days its a wonder
Re: [WAITING] Tetris
Posted: Sun Jan 11, 2015 2:22 pm
by Waschlappen
All fixed.
ups
Re: [WAITING] Tetris
Posted: Sun Jan 11, 2015 2:24 pm
by Broken
Cute theme!
Re: [UNTESTED] Tetris
Posted: Sun Jan 11, 2015 11:59 pm
by hi_leute_gll
Use "sv_team 2" isntead of "sv_teams 2".
Re: [UNTESTED] Tetris
Posted: Mon Jan 12, 2015 8:59 pm
by hi_leute_gll
Tested with Bumm.
- BG shouldn't be transparent.
- Layers could be smaller.
- You can still go out of the map. (Maybe add tele there.)
- There is already a iDM map called Tetris.

- screen1.png (308.73 KiB) Viewed 3178 times
As DoNe mentioned in his post you have to-teles on ground. That can cause many bad situations. Place them one tile higher, pls.

- screen2.png (565.74 KiB) Viewed 3178 times
It would be less buggy if you would mark all 3 blocks as hooktrough.

- screen3.png (243.9 KiB) Viewed 3178 times
Why is there hooktrough?

- screen4.png (525.97 KiB) Viewed 3178 times
Why have the switches a delay of 1 second?

- screen5.png (645.7 KiB) Viewed 3178 times
Missing entities.

- screen6.png (307.48 KiB) Viewed 3178 times
Hooktrough is mapped very weird. For example this part: You can't hook in every angle, but people don't know this. So it causes stupid fails.
Re: [WAITING] Tetris
Posted: Tue Jan 13, 2015 7:01 pm
by Waschlappen
Should be ok now.
Re: [UNTESTED] Tetris
Posted: Fri Jan 16, 2015 12:42 pm
by timakro
I checked everything hi_leute_gll and i found. One more tester should test the map until it's ready for release. Following was not fixed or not fixed correctly:
Re: [WAITING] Tetris
Posted: Wed Jan 21, 2015 2:56 pm
by Waschlappen
Hey hope it fits now.
Re: [UNTESTED] Tetris
Posted: Thu Jan 29, 2015 1:45 am
by deen
Final look and will be released on Saturday.
Re: [RELEASE ON SATURDAY] Tetris
Posted: Sat Jan 31, 2015 10:37 am
by Lady Saavik
Too complicated for me
You can add Entities Off sign so ppl know it's for 3 players. And where you have some text.