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Re: [WAITING] Tetris

Posted: Sun Jan 11, 2015 1:53 pm
by Ama
If this map gets played more then 2 days its a wonder

Re: [WAITING] Tetris

Posted: Sun Jan 11, 2015 2:22 pm
by Waschlappen
All fixed.
ups

Re: [WAITING] Tetris

Posted: Sun Jan 11, 2015 2:24 pm
by Broken
Cute theme!

Re: [UNTESTED] Tetris

Posted: Sun Jan 11, 2015 11:59 pm
by hi_leute_gll
Use "sv_team 2" isntead of "sv_teams 2".
Tetris.cfg
(25 Bytes) Downloaded 142 times

Re: [UNTESTED] Tetris

Posted: Mon Jan 12, 2015 8:59 pm
by hi_leute_gll
Tested with Bumm.
  • BG shouldn't be transparent.
  • Layers could be smaller.
  • You can still go out of the map. (Maybe add tele there.)
  • There is already a iDM map called Tetris.
screen1.png
screen1.png (308.73 KiB) Viewed 3178 times
As DoNe mentioned in his post you have to-teles on ground. That can cause many bad situations. Place them one tile higher, pls.
screen2.png
screen2.png (565.74 KiB) Viewed 3178 times
It would be less buggy if you would mark all 3 blocks as hooktrough.
screen3.png
screen3.png (243.9 KiB) Viewed 3178 times
Why is there hooktrough?
screen4.png
screen4.png (525.97 KiB) Viewed 3178 times
Why have the switches a delay of 1 second?
screen5.png
screen5.png (645.7 KiB) Viewed 3178 times
Missing entities.
screen6.png
screen6.png (307.48 KiB) Viewed 3178 times
Hooktrough is mapped very weird. For example this part: You can't hook in every angle, but people don't know this. So it causes stupid fails.

Re: [WAITING] Tetris

Posted: Tue Jan 13, 2015 7:01 pm
by Waschlappen
Should be ok now.

Re: [UNTESTED] Tetris

Posted: Fri Jan 16, 2015 12:42 pm
by timakro
I checked everything hi_leute_gll and i found. One more tester should test the map until it's ready for release. Following was not fixed or not fixed correctly:

Re: [WAITING] Tetris

Posted: Wed Jan 21, 2015 2:56 pm
by Waschlappen
Hey hope it fits now.

Re: [UNTESTED] Tetris

Posted: Thu Jan 29, 2015 1:45 am
by deen
Final look and will be released on Saturday.

Re: [RELEASE ON SATURDAY] Tetris

Posted: Sat Jan 31, 2015 10:37 am
by Lady Saavik
Too complicated for me
You can add Entities Off sign so ppl know it's for 3 players. And where you have some text.