Purple Violence

Share bugs and (re-rate) suggestions for released maps.
The official bug reporting moved to our discord (https://ddnet.org/discord).
Vasten100
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Re: Purple Violence

Post by Vasten100 »

alvin... you wil see every time this borderbugs... if you make the hole layer 500x500 will it take more ressources and yeah... i think we could use instead of the "stopper" unhookable tiles to fix the bug.
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Soreu
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Re: Purple Violence

Post by Soreu »

i guess he will just remove last stones on layer, then there won't be border bug - just bg will end
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hi_leute_gll
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Re: Purple Violence

Post by hi_leute_gll »

Soreu wrote:i guess he will just remove last stones on layer, then there won't be border bug - just bg will end
That would cause problems for people without DDNet Client?
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Soreu
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Re: Purple Violence

Post by Soreu »

nope, there is still gradiend behind these stones (which are also marked HD)
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hi_leute_gll
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Re: Purple Violence

Post by hi_leute_gll »

Ah, i see what you mean. Yep, would work.
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Vasten100
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Re: Purple Violence

Post by Vasten100 »

ok i fixed it and i did also the entities layer clearer (or front) I removed all useless walljump. now its beter visible for players who play with entities on.
screenshot_2015-01-16_23-46-32.png
screenshot_2015-01-16_23-46-32.png (154.34 KiB) Viewed 2574 times
screenshot_2015-01-16_23-47-40.png
screenshot_2015-01-16_23-47-40.png (266.62 KiB) Viewed 2574 times
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hi_leute_gll
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Re: Purple Violence

Post by hi_leute_gll »

So now a Tester has to check if all entities are correct. :D
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Alvin Risk
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Re: Purple Violence

Post by Alvin Risk »

Yeah :)
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Vasten100
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Re: Purple Violence

Post by Vasten100 »

i'm so sorry :(
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Alvin Risk
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Re: Purple Violence

Post by Alvin Risk »

Np, not ur fault :)
Ya ebu tvou mamashu.
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