Purple Violence
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- Posts: 141
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Re: Purple Violence
alvin... you wil see every time this borderbugs... if you make the hole layer 500x500 will it take more ressources and yeah... i think we could use instead of the "stopper" unhookable tiles to fix the bug.
Where's your core message?
- Soreu
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Re: Purple Violence
i guess he will just remove last stones on layer, then there won't be border bug - just bg will end
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- hi_leute_gll
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Re: Purple Violence
That would cause problems for people without DDNet Client?Soreu wrote:i guess he will just remove last stones on layer, then there won't be border bug - just bg will end
.hi._.leute._.gll. | iMTGmember
- Soreu
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Re: Purple Violence
nope, there is still gradiend behind these stones (which are also marked HD)
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- hi_leute_gll
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- Joined: Sat Dec 27, 2014 3:29 pm
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Re: Purple Violence
ok i fixed it and i did also the entities layer clearer (or front) I removed all useless walljump. now its beter visible for players who play with entities on.
- Attachments
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- PurpleViolence.map
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Where's your core message?
- hi_leute_gll
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Re: Purple Violence
So now a Tester has to check if all entities are correct. 

.hi._.leute._.gll. | iMTGmember
- Alvin Risk
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- Alvin Risk
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