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Re: Purple Violence
Posted: Fri Jan 16, 2015 8:31 pm
by Vasten100
alvin... you wil see every time this borderbugs... if you make the hole layer 500x500 will it take more ressources and yeah... i think we could use instead of the "stopper" unhookable tiles to fix the bug.
Re: Purple Violence
Posted: Fri Jan 16, 2015 9:04 pm
by Soreu
i guess he will just remove last stones on layer, then there won't be border bug - just bg will end
Re: Purple Violence
Posted: Fri Jan 16, 2015 9:26 pm
by hi_leute_gll
Soreu wrote:i guess he will just remove last stones on layer, then there won't be border bug - just bg will end
That would cause problems for people without DDNet Client?
Re: Purple Violence
Posted: Fri Jan 16, 2015 9:46 pm
by Soreu
nope, there is still gradiend behind these stones (which are also marked HD)
Re: Purple Violence
Posted: Fri Jan 16, 2015 9:51 pm
by hi_leute_gll
Ah, i see what you mean. Yep, would work.
Re: Purple Violence
Posted: Fri Jan 16, 2015 11:49 pm
by Vasten100
ok i fixed it and i did also the entities layer clearer (or front) I removed all useless walljump. now its beter visible for players who play with entities on.

- screenshot_2015-01-16_23-46-32.png (154.34 KiB) Viewed 2627 times

- screenshot_2015-01-16_23-47-40.png (266.62 KiB) Viewed 2627 times
Re: Purple Violence
Posted: Sat Jan 17, 2015 12:07 am
by hi_leute_gll
So now a Tester has to check if all entities are correct.

Re: Purple Violence
Posted: Sat Jan 17, 2015 4:33 am
by Alvin Risk
Yeah

Re: Purple Violence
Posted: Sat Jan 17, 2015 11:16 am
by Vasten100
i'm so sorry

Re: Purple Violence
Posted: Sat Jan 17, 2015 11:28 am
by Alvin Risk
Np, not ur fault
