Page 2 of 2

Re: [APPROVED]Senani 2

Posted: Sun Feb 01, 2015 3:16 pm
by Åmol
Made all hookable hookthrough blocks to unhookable.

Re: [APPROVED]Senani 2

Posted: Tue Mar 10, 2015 1:01 pm
by Chill [TD]
think, can release

Re: [APPROVED]Senani 2

Posted: Tue Mar 10, 2015 1:07 pm
by Welf
what about the start room?

Re: [APPROVED]Senani 2

Posted: Tue Mar 10, 2015 1:35 pm
by Åmol
I've fixed most bugs on the map, just been too lazy to upload it. Might upload today ~

Re: [APPROVED]Senani 2

Posted: Fri Mar 13, 2015 11:21 pm
by Åmol
Latest -

Re: [APPROVED]Senani 2

Posted: Sun Apr 05, 2015 1:21 am
by Soreu
Same as first map - kinda annoying for noobs, and rather boring for pros...

Pink hookthru color is imo awkward... can't it be same as on first map to keep style?
Still annoying blue teleports, unbalanced, and tight + what the hell is that 12sec go-make-coffe speedups tunnel?

Also all these "rooms" with stones bg makes me instantly turn entities to see what is what before i will fail due to mistake part of background with unhookable (maybe it's just me) - and why sun light falling thru the window is done with shadow o.0?

I'm not really sure if this should be released :/

Some players might like it same as previous map, but most will finish it just for points and probably won't play it again

Re: [APPROVED]Senani 2

Posted: Wed Apr 08, 2015 3:28 pm
by Åmol
"noobs" love Senani.

Re: [APPROVED]Senani 2

Posted: Tue Apr 14, 2015 2:54 am
by deen
Looks like only Chill [TD] is for a release and all the other testers against it, so archive, sorry. Maybe another tester can take a look? To me it seems like a waste to not release the successor of such a popular map.

Re: [APPROVED]Senani 2

Posted: Thu Apr 16, 2015 12:39 pm
by Åmol
This is like disagreeing with at least 50% of all the novice players