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Re: Genericore 8 by Åmol [Insane]
Posted: Thu Feb 08, 2018 6:40 pm
by jao
Meh you added a 60% cut now, just add another freeze layer so unfreeze-hammering doesn't work.

- Hammerfly and do 2 unfreeze hammers
- screenshot_2018-02-08_18-37-06.png (188.65 KiB) Viewed 12294 times
Re: Genericore 8 by Åmol [Insane]
Posted: Thu Feb 08, 2018 6:55 pm
by Åmol
ty, fixing, that can happen if you try to move the whole map as you so highly wanted me to do.
Re: Genericore 8 by Åmol [Insane]
Posted: Thu Feb 08, 2018 6:57 pm
by Åmol
fixed bottom of the map.
Re: Genericore 8 by Åmol [Insane]
Posted: Fri Feb 16, 2018 12:07 am
by Ravie
I only just noticed now (how ironic), that this unfreeze is basically invisible and on top of that there is unmarked unsolo. I'm sure this is also the case with more solo/unsolo on the map, but as is the case with many invisible things - it's pretty hard to see.
Re: Genericore 8 by Åmol [Insane]
Posted: Fri Feb 16, 2018 12:45 am
by Kenzo
Ravie wrote: Fri Feb 16, 2018 12:07 am
I just only just noticed now (how ironic), that this unfreeze is basically invisible and on top of that there is unmarked unsolo. I'm sure this is also the case with more solo/unsolo on the map, but as is the case with many invisible things - it's pretty hard to see.
lol ofc not, no map of this incredible series "genericore" has marked the unsolo, really unnecessary.
Re: Genericore 8 by Åmol [Insane]
Posted: Fri Feb 16, 2018 12:53 am
by Ravie
Every entity that the player should know about should likewise be clearly marked with a visible tile.
This map is no exception.
Re: Genericore 8 by Åmol [Insane]
Posted: Sun Feb 18, 2018 9:55 am
by Anton
What is this for a font Ravie ?