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Re: map SlimeZ

Posted: Sat Jun 13, 2015 1:45 pm
by Index
  • sorted layers
  • completely re-designed <3
.__.

Re: map SlimeZ

Posted: Sat Jun 13, 2015 1:47 pm
by Welf
Thank you Index!
[mod=Index]You're welcome <33[/mod]

Re: map SlimeZ

Posted: Sat Jun 13, 2015 5:02 pm
by Deathman
i did not think the old design was bad . but the new design ist good
i liked the blue background and animated moon and stars but if it looked bad then nvm

i see you made to tele 1 after jetpack, i made it before because you lose it,so you not need to go left and you lose shotgun because shield are pointless else
but if noobfilter is too hard or annoying the shield can be removed idk

Re: map SlimeZ

Posted: Sun Jun 14, 2015 1:11 pm
by Deathman
I asked a friend what he thinks and he said the old moon was better and the green jungle main too.
Why was it bad idea to make on green and off red? and tele blue?
Where are the doodads at spawn?

Re: map SlimeZ

Posted: Wed Jun 17, 2015 4:25 pm
by Welf
the map looks better after the rework !
the background with big stars wasnt good, the colors fit much better now

I am not sure about this map, some parts are rather annoying, i don't know if it should be released, need some opinions by others

Re: map SlimeZ

Posted: Wed Jun 17, 2015 6:41 pm
by Soreu
@Index: Tip for future - first wait for parts, then do redesign, otherwise - as you can see - there is way bigger chance that you will just waste your time.

Re: map SlimeZ

Posted: Mon Jun 22, 2015 5:45 pm
by Welf
i had a look on it
this map should probably go to archive, since some parts are annoying. (sorry to index :( )

i don't want to say something to all parts now, so here are some screenshots of the good parts: