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Re: Project GrEENGage

Posted: Wed Jun 10, 2015 2:17 pm
by babak2010
Ama wrote:Learn how to make a map and not part by part
i dont like the way you speak. learn how to speak ... I saw your maps hulk , thor , capitan america , ironman , batman ... :) troll , make another ... maybe spiderman or superman , megaman . I can make 1000maps like yours what that .... :-&
I regret that I made this map for ddnet .
You are ONLY some proud people and think you're god and from the first you were the best :/
>You're THE GOD<

/Topic Closed/

Re: Project GrEENGage

Posted: Wed Jun 10, 2015 2:52 pm
by Ama
Ok here a longer version of what i said

Yes the parts are creative but not the most fun

When you make a map you should not just map part by part without any sense

Try to make it a race and not an annoying puzzle

The map is good enough to release it yes but not for a tournament

Tournament maps should be on a diffrent level

It needs lots of fixing and is probably a brutal map becouse of the many tunezones that arent even marked or in any kind explained

The NF is absolutly shit becouse nobody will play the map becouse they will just ragequit

You insult our community without real reasons you insult imtg becouse they probably told you the same thing










I made novice maps for my cousin who is total noob and we played them together and had fun

For pros the maps are standard and nothing special

Re: Project GrEENGage

Posted: Wed Jun 10, 2015 3:53 pm
by eviltee
It's better to ragequit at the NF than paying your time for nothing and at last rage quit at the other parts or the last parts or what ever :)

Re: Project GrEENGage

Posted: Wed Jun 10, 2015 4:07 pm
by ChuCky
eviltee wrote:It's better to ragequit at the NF than paying your time for nothing and at last rage quit at the other parts or the last parts or what ever :)
I Agree

Re: Project GrEENGage

Posted: Wed Jun 10, 2015 4:22 pm
by Welf
to babak2010:
we only tested 3 parts and then Ama didnt want to continue, since he was rather annoyed by the parts (some of them looked nice, but often "creative" parts are annoying aswell)
you are a few days in this forum and already offended a few people (who were about to help you)
we dont need you to be a part of this community

Re: Project GrEENGage

Posted: Wed Jun 10, 2015 5:20 pm
by kamillentee
eviltee wrote:It's better to ragequit at the NF than paying your time for nothing and at last rage quit at the other parts or the last parts or what ever :)
From my experience its the other way around. Sometimes I play an old map with (very) good parts, but it needed lots of time to acctually play this map because of the very annoying nubfilter. The nubfilter dont just filter nubs, it filter also players expecting an enjoyable map.

Re: Project GrEENGage

Posted: Wed Jun 10, 2015 5:23 pm
by hi_leute_gll
kamillentee wrote:
eviltee wrote:It's better to ragequit at the NF than paying your time for nothing and at last rage quit at the other parts or the last parts or what ever :)
From my experience its the other way around. Sometimes I play an old map with (very) good parts, but it needed lots of time to acctually play this map because of the very annoying nubfilter. The nubfilter dont just filter nubs, it filter also players expecting an enjoyable map.
So...the filter is probably fitting perfectly here.