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Re: Vizur 2 By Seba0006
Posted: Fri Jul 10, 2015 6:17 pm
by hi_leute_gll
Cause he still has a lot to learn, but he is on a good way.
Re: Vizur 2 By Seba0006
Posted: Fri Jul 10, 2015 7:10 pm
by Seba0006
Re: Vizur 2 By Seba0006
Posted: Tue Jul 14, 2015 8:30 pm
by deen
Nice map, did the final test, added to planned releases.
Re: Vizur 2 By Seba0006
Posted: Tue Jul 14, 2015 10:59 pm
by Seba0006
<3
Re: Vizur 2 By Seba0006
Posted: Fri Jul 17, 2015 12:10 pm
by deen
Released.
Re: Vizur 2 By Seba0006
Posted: Fri Jul 17, 2015 2:00 pm
by hi_leute_gll
Well...map is definetly not Novice.
That spam is kinda annoying:

- screenshot_2015-07-17_13-42-09.png (339.57 KiB) Viewed 1650 times

- screenshot_2015-07-17_13-44-50.png (380.17 KiB) Viewed 1650 times
That hooktrough is nearly invisible if you are playing fastly, so i was forced to use the entities overlay - the design isn't playable at that part.
Anyway i don't get why this map was released, like in Vizur again most parts are just copied from other maps, so most stuff i already saw many times.
Also some parts aren't really smooth and hard to play. But you are showing that you are also able to do good parts like here:

- screenshot_2015-07-17_13-57-25.png (333.43 KiB) Viewed 1650 times
Such stuff is way more interesting to play than the next boring drag part. (except non-visible unfreeze mark)
Would like to see a map with more of that stuff - maybe a bit extended, instead of the next copy of other maps.