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Re: Wood Division V
Posted: Tue Jun 23, 2015 5:43 pm
by Ñı©Ø
There was no bugs when i tested it ( well i only gave him suggestion ) so i'd like to say it's ready, but i guess someone help must test it before :K
Re: Wood Division V
Posted: Thu Jun 25, 2015 4:02 pm
by Men of Steel
Testers told me difficult was too easy, at the first parts,
I increased the difficult!
However I aimed for making the gameplay harder but not changing the main idea of the part
so thanks to Kayumi! for helping me finding the parts which were too easy
so I hope now the difficult is ok!
I removed tele and changed it with freeze so it got more faily
also added a lot of tele to make the the easy parts more harder and a lot
more challinging hope its ok now.
Re: Wood Division V
Posted: Thu Jun 25, 2015 4:26 pm
by kamillentee
I didn't test it. Or at least how I understand testing. I just gave suggestions. And that contains making parts easier. Now he made the map harder and thats quite funny for me

.
The map was too hard for me. So I think I'm the wrong person for suggestions. I guess some superbrutalpro should give further suggestions to decide what to do next.
Re: Wood Division V
Posted: Thu Jun 25, 2015 4:46 pm
by Men of Steel
yeah, U suggested me to make the map easier,
but since the start I started mapping, I aimed for making a freaking hard map which challlenges myself and where I have fun with, so I decided to make the parts which were to easy at the level of Brutal 4+, to make them harder. However I wanted to do the first few parts easier than the whole map, because I wanted to create a level up feeling, and not letting ppl playing at the first parts for hours. All in all the testers told me that what I did is called "unbalanced" so now I have to increase the difficult, to "balance" the map.
//Tester told me that the map is still unbalanced//
Re: Wood Division V
Posted: Thu Jun 25, 2015 4:59 pm
by hi_leute_gll
Men of Steel wrote:All in all the testers told me that what I did is called "unbalanced" so now I have to increase the difficult, to "balance" the map.
Normally unbalanced means that it jumps btw. different difficulties the whole time. For example: 1st part Brutal 4, snd part Brut 1, 3rd part Brut5 and so on.
Increasing difficulty on a map can be really nice as you can see in the Planet maps.
Idk your map, just wanted to write it generally.
Re: Wood Division V
Posted: Thu Jun 25, 2015 5:25 pm
by Men of Steel
at my map there are the first 5 parts easier, though the difficult increases part to part (at the first 5),
after finishing the first solo, my map gets a break and the map starts with constant brutal 4+ parts, 0 easy parts after finishing the first solo.I wanted to give the player a warm up before the "real" parts start, so the player doesn't get mad at the first few parts, because if the player gets a warm up it will be easier to aim correctly (from my point of view).
However thats callled unballanced, that i started with easy parts. -.-
Re: Wood Division V
Posted: Thu Jun 25, 2015 5:28 pm
by hi_leute_gll
For me it sounds like a really good idea. : o
Re: Wood Division V
Posted: Thu Jun 25, 2015 6:14 pm
by Men of Steel
If thats possible, I can change the parts back because that was the main idea of wood division ppl who play Lol will understand [if u lower ur elo it will be harder to increase ur elo (basic idea of elo hell)] (I'm dia V so i know thats not true xD). However before I change the parts back I'd like to hear a tester who tested my map.
Re: Wood Division V
Posted: Thu Jun 25, 2015 6:20 pm
by Lady Saavik
The difficulty of parts should stay on a similar level or slightly increase, and not switch around between Novice and Brutal. It's okay to have a few easy parts in a Brutal map. But in a Novice map you can't add a hard and faily part, because most players will not make it and will never see the rest of the map, which may contain easier parts.
change it back
Re: Wood Division V
Posted: Thu Jun 25, 2015 7:21 pm
by Ñı©Ø
I tested this map twice! I think he must change it back... remember to fix the solo part stuff ( i said ) in test... after this is ready