Page 3 of 5
Re: Dre Day
Posted: Mon Jul 06, 2015 10:02 am
by Dr.Dre
So I fixed all the bugs some time ago and made the map wider, is it ready to be added to DDNet?
Re: Dre Day
Posted: Wed Jul 15, 2015 1:32 am
by Seba0006
You need wait

Re: Dre Day
Posted: Wed Jul 15, 2015 4:55 am
by paulmost
HMMMMMMMM AND U ASK WHEN YOUR MAP WILL BE ON DDNET???? here work and work...
So lets start!
Re: Dre Day
Posted: Wed Jul 15, 2015 3:51 pm
by Lady Saavik
your first 6 screenshots are pretty useless
More unfreeze in the corners can be needed, because you can fly through 2 tiles with a lot of luck, it just makes this part smoother
Sure shotgun can help you to rescue others, it's nice to have weapons for emergency or fun
"This unhook not needed"? Because how it disturbs or destroys something? You can't decide about it. I would even add a stone between them to make a bigger platform with more place. Don't forget map should be playable in bigger groups too.
If you drag someone into this hole, it's not fail - just make this part again and watch out next time. You want to change the sense of part, not nice.
Tee on tile? Tile on tee? A stupid stone on the ground? Do you know the word "design"?
Screenshot with "I can easy hook here": your arrow points on an additional freeze on small corner - this is bug.
"I don't use this 2 throughhooks" - ok thanks, good to know. Should I show you which hookable tiles I didn't use? Do you understand?
"mark finish right"? I don't see what's wrong with it.
I mean, chill a bit with this testing please ^^ Nice font you used.
Re: Dre Day
Posted: Wed Jul 15, 2015 8:33 pm
by paulmost
Lady Saavik wrote:your first 6 screenshots are pretty useless
More unfreeze in the corners can be needed, because you can fly through 2 tiles with a lot of luck, it just makes this part smoother
Sure shotgun can help you to rescue others, it's nice to have weapons for emergency or fun
"This unhook not needed"? Because how it disturbs or destroys something? You can't decide about it. I would even add a stone between them to make a bigger platform with more place. Don't forget map should be playable in bigger groups too.
If you drag someone into this hole, it's not fail - just make this part again and watch out next time. You want to change the sense of part, not nice.
Tee on tile? Tile on tee? A stupid stone on the ground? Do you know the word "design"?
Screenshot with "I can easy hook here": your arrow points on an additional freeze on small corner - this is bug.
"I don't use this 2 throughhooks" - ok thanks, good to know. Should I show you which hookable tiles I didn't use? Do you understand?
"mark finish right"? I don't see what's wrong with it.
I mean, chill a bit with this testing please ^^ Nice font you used.
its only my opinion he can change nothing... But i think my suggestions will help him) Cuz map rly buggy and need to work more for it been released
on finish he mark second line he not marked only first 1
Re: Dre Day
Posted: Thu Jul 16, 2015 7:49 am
by Ryozuki
paulmost wrote:Lady Saavik wrote:your first 6 screenshots are pretty useless
More unfreeze in the corners can be needed, because you can fly through 2 tiles with a lot of luck, it just makes this part smoother
Sure shotgun can help you to rescue others, it's nice to have weapons for emergency or fun
"This unhook not needed"? Because how it disturbs or destroys something? You can't decide about it. I would even add a stone between them to make a bigger platform with more place. Don't forget map should be playable in bigger groups too.
If you drag someone into this hole, it's not fail - just make this part again and watch out next time. You want to change the sense of part, not nice.
Tee on tile? Tile on tee? A stupid stone on the ground? Do you know the word "design"?
Screenshot with "I can easy hook here": your arrow points on an additional freeze on small corner - this is bug.
"I don't use this 2 throughhooks" - ok thanks, good to know. Should I show you which hookable tiles I didn't use? Do you understand?
"mark finish right"? I don't see what's wrong with it.
I mean, chill a bit with this testing please ^^ Nice font you used.
its only my opinion he can change nothing... But i think my suggestions will help him) Cuz map rly buggy and need to work more for it been released
on finish he mark second line he not marked only first 1
most of your "bugs" are mapper decisicion, and when you said to delete tree i laughed a lot hahaha? What's the problem with that tree? ;I
Re: Dre Day
Posted: Thu Jul 16, 2015 1:50 pm
by Dr.Dre
Paulmost, thanks a lot for your testing. I'll run through the screenshots in order.
I don't think start and finish should be marked, it looks wierd in this position and players don't really care. Besides I believe the timer starts when you pass start, that way you will be able to see when you pass start.
These freezes don't need to be marked because it looks ugly and disproportionate. They need to be there because you can move between 2 unfreezes moving oblique, with a lot of luck. As Lady already mentioned.
Shotgun is very useful and fun! Lady also mentioned this.
I thought of removing it, maybe I will remove it. But if I will it won't look symmetrical anymore, thnx for the tip though.
A little challenge is needed now and then.
It looks nice in my opinion, the tree is a bug though, thnx.
I don't mark yellow teles.
I have struggled making the hookthrough right, I still don't know how to fix this. This is my first map so I need to learn, maybe somebody can teach me?
Thanks for the bug, fixed it.
I fixed the teles and made a checkpoint at the end, I wont make it any closer, it would be too easy.
I will fix this bug, the first (hooked) tee needs to go in the upper part and the second tee needs to go in the lower part, the first tee will save the second. So this part is not useless.
Thanks, I fixed this.
I don't understand what you mean. I won't add a speedup either because you can simply hook the tee back on the speedups.
A challenge my friend.
I know, I tried to fix this (again!!). I don't understand why it won't work.
I will fix this, thanks.
No, a challenge.
That is a option but I think that would be too hard for some players.
I did mark the teles.
I will move the stone. Even though it doesn't really matter.
I will make a tele for the left part, not for the right part. You dprobably did the right part wrong (sounds wierd XD). You need to hook the tee on the right with endless through the hookthrough, it is really easy. You even have shotgun when you fuck up.
Thanks, fixed it.
I will put a tele there.
I will change this.
No tele there, it is possible.
Thanks, I will think about this part and change it.
I don't want a win room, a spooky ending is much better ;)
Re: Dre Day
Posted: Thu Jul 16, 2015 1:59 pm
by Dr.Dre
The fixed version is here.
- Dre Day.map
- Here it is!
- (370.96 KiB) Downloaded 111 times
Re: Dre Day
Posted: Thu Jul 16, 2015 9:19 pm
by paulmost
ehm i think i need to test it again :/ so wait i will do it soon with BannZay
Re: Dre Day
Posted: Fri Jul 17, 2015 4:26 pm
by paulmost
okey i tested this map again man, u dont change anything, this map very boring on my and BannZay's opinion better make new map, all parts unbalanced, and have same ideas so i think archive, when u make new map it would be great, if u correct all this bugs, i think this map will take Novice 3 stars, SO now archive, all parts have bugs. And i cant atach .demo cuz its very large. Deen why i cant atach .demo?