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Re: [MODERATE] A DAY IN SPACE
Posted: Mon Aug 10, 2015 7:09 pm
by Welf
But there is a different possiblity to make the freeze without all these numbers, so he can change it
Re: [MODERATE] A DAY IN SPACE
Posted: Mon Aug 10, 2015 8:02 pm
by BannZay
BeaR wrote:Low fps are caused by unoptimized text rendering, so not really a map-related issue. Therefore I would ignore it imho.
So every ddnetclient user would have troubles? How its can be not related?
Re: [MODERATE] A DAY IN SPACE
Posted: Fri Aug 14, 2015 9:49 am
by Gdog
• * - [ Version 6 ] - * •
• * - [ What is changed!? ] - * •
• Freeze type is changed •
Re: [MODERATE] A DAY IN SPACE
Posted: Thu Aug 27, 2015 7:10 pm
by Soreu
Two weeks and not even downloaded, huh?
Thought this topic is sticked because mapper already wait for long time and this map should have higher priority in testing order, so is someone going to take a look on it? I also see only one opinion about gameplay.
Re: [MODERATE] A DAY IN SPACE
Posted: Fri Aug 28, 2015 8:04 am
by Ñı©Ø
I tested it! I just found one critical bug: mapper forgot to put rifle at pre-last part... map is ready for release 3*mod

- screenshot_2015-08-28_08-15-27.png (167.42 KiB) Viewed 2632 times
Re: [MODERATE] A DAY IN SPACE
Posted: Sat Aug 29, 2015 3:04 am
by Soreu
Same as with
IT'S SO BLUE!
Soreu wrote:Btw, whole freeze on this map could be made with Game layer, combined with simple cfg file:
Which due to new feature, now can be added even via editor only
smaller FPS drop with entities overlay, and looks way more clean + teleport will be better visible
//These TOteles placed in air in a way that after falling in tele I'm unable to "get out" annoys only me?
Re: [MODERATE] A DAY IN SPACE
Posted: Sat Aug 29, 2015 9:04 am
by BannZay
Soreu wrote:
//These TOteles placed in air in a way that after falling in tele I'm unable to "get out" annoys only me?
I guess mapper shouldnt make this endless fall on maps. And I always follow this rule. But how can I see its not rule for testers and many maps was released with this...
Re: [MODERATE] A DAY IN SPACE
Posted: Sun Sep 20, 2015 4:34 pm
by Welf
i had another look at the map
the gameplay is okay (besides screenshots).
it seems like you are inactive. if you don't answer in the next week, i will archive this.
maybe also try to talk to mapper on forum, if somebody sees him
@Soreu: if you do sv_freeze_delay 1, you add a cheat (4th screenshot)
i would also suggest to add unfreeze in the filter

- can you add some space? in a group this might be annoying (people can't dodge so they block each other)
- screenshot_2015-09-20_16-32-16.png (146.3 KiB) Viewed 2564 times

- why is this here? for me it is a waste of 3 seconds (add unfreeze or remove)
- screenshot_2015-09-20_16-27-29.png (120.04 KiB) Viewed 2564 times

- put tp a little down and add platform at the left, so people wont fall back
- screenshot_2015-09-20_16-23-48.png (203.08 KiB) Viewed 2564 times

- can you remove this and put freeze below? here is not much space, you want to jump to the left (and might disturb others)
you might also remove the whole part, a faily solo isn't that cool
It is also annoying to do the solo part and falling back while going left - screenshot_2015-09-20_16-23-27.png (107.96 KiB) Viewed 2564 times
Re: [MODERATE] A DAY IN SPACE
Posted: Sun Sep 20, 2015 4:38 pm
by RayB.

- screenshot_2015-09-20_16-31-11.png (63.95 KiB) Viewed 2561 times
you forgot to add laser
Re: [MODERATE] A DAY IN SPACE
Posted: Mon Sep 21, 2015 5:32 pm
by Ñı©Ø
RayB. wrote:
you forgot to add laser
I already posted this bug before :I