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Re: Empty[mod]
Posted: Sun Aug 09, 2015 7:43 pm
by IRGNW
I like it and i leave it
Re: Empty[mod]
Posted: Sun Aug 09, 2015 8:58 pm
by Lady Saavik
good IRGNW
Re: Empty[mod]
Posted: Mon Aug 17, 2015 1:17 pm
by Soreu
So, is this map finally ready?
Re: Empty[mod]
Posted: Mon Aug 17, 2015 3:29 pm
by IRGNW
Of course ^^
Re: Empty[mod]
Posted: Wed Aug 26, 2015 4:44 pm
by BannZay
Why just not make hookthrow 2 sides throwhookable... Still have many
suggestions, but dont wanna share it anymore, cuse you ignore even nice improves...
Maps not bugged excep that :

- screenshot_2015-08-26_17-25-09.png (196.99 KiB) Viewed 2658 times
Re: Empty[mod]
Posted: Wed Aug 26, 2015 8:22 pm
by IRGNW
Re: Empty[mod]
Posted: Thu Sep 03, 2015 3:21 am
by Seba0006
Nice map :3 i found 2 bugs

- screenshot_2015-09-02_21-05-30.png (555.3 KiB) Viewed 2615 times

- screenshot_2015-09-02_20-47-43.png (205.03 KiB) Viewed 2615 times
one partSolo part
Re: Empty[mod]
Posted: Thu Sep 03, 2015 5:11 am
by BamBam
So finally ready?
Re: Empty[mod]
Posted: Fri Sep 04, 2015 2:48 pm
by IRGNW
Re: Empty[mod]
Posted: Wed Sep 09, 2015 3:33 am
by Welf
i had a look at it,
some parts are rather known (ddmax-ish), for me the best parts were the tune zone parts
others already said it, you should remove some teleporters, it is weird like now (it is random where he gets teleported)
i didnt understand 2 parts, i suggest to put laser at the start on the ground (for me the jump is time waste)
the map is rather brutal 1 star (faily parts, hard long drag parts)
edit: maybe more solo on tiles are needed at the start, it might be bugged how it is now

- how does this work?
- screenshot_2015-09-09_03-17-45.png (154.84 KiB) Viewed 2581 times

- some gores parts are really tight, here it is faily (it is hard to save)
imo you can make more space in gores parts, imo even in the filter - screenshot_2015-09-09_03-09-14.png (139.88 KiB) Viewed 2581 times

- how does this work?
- screenshot_2015-09-09_03-08-58.png (171.95 KiB) Viewed 2581 times