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Re: DDNet 9.0
Posted: Sun Aug 30, 2015 6:22 pm
by Ñı©Ø
Chairn wrote:It is. It's a normal background that you can use with entities.
I tried to put in map: Kobra 4 but it didn't work.. you mean it knows the bg of every map released in ddnet and in entities you can see it?
Re: DDNet 9.0
Posted: Sun Aug 30, 2015 10:16 pm
by Chairn
http://forum.ddnet.org/viewtopic.php?f=16&t=2144
Map must be in maps/ folder. Then, in console(f1), cl_background_entities kobra 4.map
Basicly, it just takes all the quads until game layer. If you want tiles layers as well, cl_background_show_tiles_layers 1.
You can find these options in settings/ddnet, background(entities).
There's a map line edit box, and a checkbox for tiles layers.
Re: DDNet 9.0
Posted: Mon Aug 31, 2015 8:54 am
by Ñı©Ø
Thanks for help, it works

Re: DDNet 9.0
Posted: Mon Aug 31, 2015 2:05 pm
by Soreu
deen wrote:hi_leute_gll wrote:I guess he mans the hash?
Yeah, but I don't know where it showed before, I can't find it.
Yep, i wanted to mean the hash...
I have recognized that i changed
console_output_level
from
1
back to
0
after you told me it's the reason why I see up to 10 pages of "prediction time reset" spam in console, so just changed it again to
1
Anyway, maybe map hash could be displayed even with output level 0? On "1" there are many other really not needed informations, while the hash is pretty useful...