Exit (Moderate)
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Exit
Guys, this map is good enough. Concentrate on the testing pls, or i will delete further spam.
.hi._.leute._.gll. | iMTGmember
- stompie
- Posts: 700
- Joined: Thu Jun 18, 2015 2:40 pm
- Player profile: http://ddnet.tw/players/stompie/
- Mapper profile: https://ddnet.tw/mappers/stompie/
Re: Exit
This is a good new way of doing a map, i like it it has a nice flow to it for me. The way of discovering the way to go can be fun in groups and if you know the way you can speed run it, i think its a great idea especially if you just want to have fun on the map
Overall i think its a great design style and should be fun to play that's just my opinion take it how you want
Overall i think its a great design style and should be fun to play that's just my opinion take it how you want
\,,/(◣_◢)\,,/
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Exit
I am totally for release, and it will be fun for speeders to find the fastest way
I encountered about 11 massive skips but this is all bugs I could find
I encountered about 11 massive skips but this is all bugs I could find
SpoilerShow
i exist
so do you
magic
so do you
magic
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Exit
I love this map too! I tested it with mapper and it's fantastic... i did screen because Imp must fix them and mapper can't...
I think the map can be 1*mod because you can go in easy novice way but it is not a real novice... maybe 0*mod can be good too!
Design is quite amazing and gameplay too... can't wait for play it with a lot of people and take the hardest ways with pros
EDIT: Remember to fix even BamBam bugs
Oh, and... i didn't test the whole map, only two ways... about the maze, hi_leute_gll was right! In this map you can't lose yourself because going up is always the right way and when you go down you're returning back... so you don't even need to spect... totally for release
I think the map can be 1*mod because you can go in easy novice way but it is not a real novice... maybe 0*mod can be good too!
SpoilerShow
1. I forgot to make screen... some tele edges are darker because you put shadows in them... it's not so important but it looks very ugly like oldschool bugged maps (if i remember 1TeeMap had same problem)
2. 3. 4.
2. 3. 4.
EDIT: Remember to fix even BamBam bugs
Oh, and... i didn't test the whole map, only two ways... about the maze, hi_leute_gll was right! In this map you can't lose yourself because going up is always the right way and when you go down you're returning back... so you don't even need to spect... totally for release
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Exit
This map is rather 2 stars mod in my opinion...
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
-
- Posts: 56
- Joined: Wed Sep 09, 2015 1:20 am
- Location: Germany
- Player profile: http://ddnet.tw/players/Teengoten/
- Mapper profile: http://ddnet.tw/mappers/Teengoten/
- Clan: [baer]
Re: Exit
Heyho,
tested map with fikmesån (1 possible way, but she said all ways have been tested and are possible)
I don't really like it, because there are so many way with different times. Everybody will just go the easiest/fastest way to be on top of ranking...
+ it's a bit confusing sometimes. Should be Mod 1-2*, although der are harder parts, but as I said, you just can do the novice parts and get a lot of points so this is the next Problem, but at this rate Mod 1*.
Then, I found some bugs (I searched in the whole map):
Also, as I said in the last picture, often I see unfreeze so that you don't have to wait 2-3seconds until you can move again, but at some parts you forgot it I think. But I dont know if you forgot it or it is on purpose?
Nevertheless, wish you good luck for the release!
tested map with fikmesån (1 possible way, but she said all ways have been tested and are possible)
I don't really like it, because there are so many way with different times. Everybody will just go the easiest/fastest way to be on top of ranking...
+ it's a bit confusing sometimes. Should be Mod 1-2*, although der are harder parts, but as I said, you just can do the novice parts and get a lot of points so this is the next Problem, but at this rate Mod 1*.
Then, I found some bugs (I searched in the whole map):
SpoilerShow
Nevertheless, wish you good luck for the release!
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Exit
Snd screen:
dark = tele + freeze,
bright = tele w/o freeze.
In most situations there isn't a need to fix it.
dark = tele + freeze,
bright = tele w/o freeze.
In most situations there isn't a need to fix it.
.hi._.leute._.gll. | iMTGmember
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