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Re: Exit
Posted: Sat Aug 29, 2015 1:09 pm
by hi_leute_gll
Guys, this map is good enough. Concentrate on the testing pls, or i will delete further spam.
Re: Exit
Posted: Sat Aug 29, 2015 2:13 pm
by stompie
This is a good new way of doing a map, i like it it has a nice flow to it for me. The way of discovering the way to go can be fun in groups and if you know the way you can speed run it, i think its a great idea especially if you just want to have fun on the map
Overall i think its a great design style and should be fun to play

that's just my opinion take it how you want

Re: Exit
Posted: Sat Aug 29, 2015 4:45 pm
by imp
Some more bugfix
- Exit.map
- ###3.0###
- (572.87 KiB) Downloaded 194 times
Re: Exit
Posted: Sat Aug 29, 2015 5:27 pm
by BamBam
Re: Exit
Posted: Sun Aug 30, 2015 10:33 am
by Ñı©Ø
I love this map too! I tested it with mapper and it's fantastic... i did screen because Imp must fix them and mapper can't...
I think the map can be 1*mod because you can go in easy novice way but it is not a real novice... maybe 0*mod can be good too!
1. I forgot to make screen... some tele edges are darker because you put shadows in them... it's not so important but it looks very ugly like oldschool bugged maps (if i remember 1TeeMap had same problem)
2.

- screenshot_2015-08-30_10-21-04.png (472.34 KiB) Viewed 5379 times
3.

- screenshot_2015-08-30_10-13-48.png (149.9 KiB) Viewed 5379 times
4.

- screenshot_2015-08-30_10-08-42.png (239.16 KiB) Viewed 5379 times
Design is quite amazing and gameplay too... can't wait for play it with a lot of people and take the hardest ways with pros
EDIT: Remember to fix even BamBam bugs
Oh, and... i didn't test the whole map, only two ways... about the maze, hi_leute_gll was right! In this map you can't lose yourself because going up is always the right way and when you go down you're returning back... so you don't even need to spect... totally for release

Re: Exit
Posted: Sun Aug 30, 2015 12:40 pm
by Fňokurka oo7
This map is rather 2 stars mod in my opinion...
Re: Exit
Posted: Sun Aug 30, 2015 1:30 pm
by imp
I will take a closer look tomorrow
Re: Exit
Posted: Sun Aug 30, 2015 9:05 pm
by imp
Fixed some more stuff
- Exit.map
- ###4.0###
- (572.92 KiB) Downloaded 165 times
Re: Exit
Posted: Wed Sep 16, 2015 4:29 pm
by Teengoten
Heyho,
tested map with fikmesån (1 possible way, but she said all ways have been tested and are possible)
I don't really like it, because there are so many way with different times. Everybody will just go the easiest/fastest way to be on top of ranking...
+ it's a bit confusing sometimes. Should be Mod 1-2*, although der are harder parts, but as I said, you just can do the novice parts and get a lot of points so this is the next Problem, but at this rate Mod 1*.
Then, I found some bugs (I searched in the whole map):

- screenshot_2015-09-16_15-30-40.png (876.33 KiB) Viewed 5251 times

- screenshot_2015-09-16_15-46-59.png (786.8 KiB) Viewed 5251 times

- screenshot_2015-09-16_15-50-52.png (732.14 KiB) Viewed 5251 times

- screenshot_2015-09-16_15-55-08.png (840.16 KiB) Viewed 5251 times

- screenshot_2015-09-16_15-55-56.png (729.34 KiB) Viewed 5251 times

- screenshot_2015-09-16_15-59-32.png (869.23 KiB) Viewed 5251 times
Also, as I said in the last picture, often I see unfreeze so that you don't have to wait 2-3seconds until you can move again, but at some parts you forgot it I think. But I dont know if you forgot it or it is on purpose?
Nevertheless, wish you good luck for the release!
Re: Exit
Posted: Wed Sep 16, 2015 4:54 pm
by hi_leute_gll
Snd screen:
dark = tele + freeze,
bright = tele w/o freeze.
In most situations there isn't a need to fix it.