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Re: Exit

Posted: Sat Aug 29, 2015 1:09 pm
by hi_leute_gll
Guys, this map is good enough. Concentrate on the testing pls, or i will delete further spam.

Re: Exit

Posted: Sat Aug 29, 2015 2:13 pm
by stompie
This is a good new way of doing a map, i like it it has a nice flow to it for me. The way of discovering the way to go can be fun in groups and if you know the way you can speed run it, i think its a great idea especially if you just want to have fun on the map
Overall i think its a great design style and should be fun to play ;) that's just my opinion take it how you want :D

Re: Exit

Posted: Sat Aug 29, 2015 4:45 pm
by imp
Some more bugfix
Exit.map
###3.0###
(572.87 KiB) Downloaded 194 times

Re: Exit

Posted: Sat Aug 29, 2015 5:27 pm
by BamBam
I am totally for release, and it will be fun for speeders to find the fastest way :D
I encountered about 11 massive skips but this is all bugs I could find :P
SpoilerShow
Move laser left 1 and leave sg. It looks weird.
Move laser left 1 and leave sg. It looks weird.
screenshot_2015-08-29_08-43-31.png (176.56 KiB) Viewed 5403 times
Unfreeze at tele?
Unfreeze at tele?
screenshot_2015-08-29_08-42-20.png (278.22 KiB) Viewed 5403 times
Looks quite odd, maybe extend to the ground.
Looks quite odd, maybe extend to the ground.
screenshot_2015-08-29_08-38-45.png (253.69 KiB) Viewed 5403 times

Re: Exit

Posted: Sun Aug 30, 2015 10:33 am
by Ñı©Ø
I love this map too! I tested it with mapper and it's fantastic... i did screen because Imp must fix them and mapper can't...
I think the map can be 1*mod because you can go in easy novice way but it is not a real novice... maybe 0*mod can be good too!
SpoilerShow
1. I forgot to make screen... some tele edges are darker because you put shadows in them... it's not so important but it looks very ugly like oldschool bugged maps (if i remember 1TeeMap had same problem)

2.
screenshot_2015-08-30_10-21-04.png
screenshot_2015-08-30_10-21-04.png (472.34 KiB) Viewed 5379 times
3.
screenshot_2015-08-30_10-13-48.png
screenshot_2015-08-30_10-13-48.png (149.9 KiB) Viewed 5379 times
4.
screenshot_2015-08-30_10-08-42.png
screenshot_2015-08-30_10-08-42.png (239.16 KiB) Viewed 5379 times
Design is quite amazing and gameplay too... can't wait for play it with a lot of people and take the hardest ways with pros :mrgreen:

EDIT: Remember to fix even BamBam bugs
Oh, and... i didn't test the whole map, only two ways... about the maze, hi_leute_gll was right! In this map you can't lose yourself because going up is always the right way and when you go down you're returning back... so you don't even need to spect... totally for release :)

Re: Exit

Posted: Sun Aug 30, 2015 12:40 pm
by Fňokurka oo7
This map is rather 2 stars mod in my opinion...

Re: Exit

Posted: Sun Aug 30, 2015 1:30 pm
by imp
I will take a closer look tomorrow

Re: Exit

Posted: Sun Aug 30, 2015 9:05 pm
by imp
Fixed some more stuff
Exit.map
###4.0###
(572.92 KiB) Downloaded 165 times

Re: Exit

Posted: Wed Sep 16, 2015 4:29 pm
by Teengoten
Heyho,

tested map with fikmesån (1 possible way, but she said all ways have been tested and are possible)

I don't really like it, because there are so many way with different times. Everybody will just go the easiest/fastest way to be on top of ranking... :?
+ it's a bit confusing sometimes. Should be Mod 1-2*, although der are harder parts, but as I said, you just can do the novice parts and get a lot of points so this is the next Problem, but at this rate Mod 1*.

Then, I found some bugs (I searched in the whole map):
SpoilerShow
screenshot_2015-09-16_15-30-40.png
screenshot_2015-09-16_15-30-40.png (876.33 KiB) Viewed 5251 times
screenshot_2015-09-16_15-46-59.png
screenshot_2015-09-16_15-46-59.png (786.8 KiB) Viewed 5251 times
screenshot_2015-09-16_15-50-52.png
screenshot_2015-09-16_15-50-52.png (732.14 KiB) Viewed 5251 times
screenshot_2015-09-16_15-55-08.png
screenshot_2015-09-16_15-55-08.png (840.16 KiB) Viewed 5251 times
screenshot_2015-09-16_15-55-56.png
screenshot_2015-09-16_15-55-56.png (729.34 KiB) Viewed 5251 times
screenshot_2015-09-16_15-59-32.png
screenshot_2015-09-16_15-59-32.png (869.23 KiB) Viewed 5251 times
Also, as I said in the last picture, often I see unfreeze so that you don't have to wait 2-3seconds until you can move again, but at some parts you forgot it I think. But I dont know if you forgot it or it is on purpose? :D

Nevertheless, wish you good luck for the release!

Re: Exit

Posted: Wed Sep 16, 2015 4:54 pm
by hi_leute_gll
Snd screen:
dark = tele + freeze,
bright = tele w/o freeze.

In most situations there isn't a need to fix it.