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Re: Gauthus by Pandoru and =xPeke=
Posted: Wed Sep 16, 2015 3:32 pm
by xPeke
Soreu its just the thing that this map was earlyer in the Forum then Aoe's Planet Mercure, and just cause hes fame he gets more attention!
But i understand that testers have much 2 do!
Re: Gauthus by Pandoru and =xPeke=
Posted: Tue Oct 13, 2015 12:49 am
by Teengoten
Heyho,
tested map with Dummy.
It's not really hard, there are 1-3 hard parts and the others are "easy"... Bit unbalanced? Mod 5*. Not too short or long, that's good.
Some parts were nice and some annoying... Imo... and I think you should go through the whole map and fix something here and there it looks like you mapped it in few hours and didn't really watched again over it.
I don't like the design:

- screenshot_2015-10-13_00-41-56.png (414.49 KiB) Viewed 1262 times
Bugs:

- screenshot_2015-10-13_00-31-06.png (628.66 KiB) Viewed 1262 times

- screenshot_2015-10-13_00-14-15.png (582.44 KiB) Viewed 1262 times

- screenshot_2015-10-13_00-05-01.png (980.41 KiB) Viewed 1262 times

- screenshot_2015-10-13_00-00-45.png (837.89 KiB) Viewed 1262 times

- screenshot_2015-10-12_23-59-16.png (722.11 KiB) Viewed 1262 times

- screenshot_2015-10-12_23-54-48.png (899.74 KiB) Viewed 1262 times
There are more little bugs here and there, for example you have weapons although you don't really need them and so on..
and because of that I think you should rework it, as I said before, but I wish you good luck for the release!
And...
I'm free most of the day to test, but If nobody asks me I can't help you. (This applies to all mappers)
[mod=hi_leute_gll]Merged double post.[/mod]
Re: Gauthus (Brutal)
Posted: Sun Oct 25, 2015 12:50 pm
by xPeke
1.Screen, the design is that the grass is in front of the Generic, so its hook.
2.Fixed
3.removed
4.Fixed
5.Add solo. Add Tele. Removed useless part.
6.Fixed
7.Thats the part. U can do this or this way.
Re: Gauthus (Brutal)
Posted: Mon Nov 09, 2015 10:04 pm
by hi_leute_gll
Tested with Knight.
Map isn't good, same problems like in your other maps.