2 hard for u
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m1c
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Re: 2 hard for u
Fixed, i hope i havent forgotten anything
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Welf
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Re: 2 hard for u
checked it again, nice fixes ^^
found a small bug and fixed it by myself (and attached it and uploaded it):
ready for release, moderate 4 stars
will be added on the planned releases
found a small bug and fixed it by myself (and attached it and uploaded it):
SpoilerShow
will be added on the planned releases
- Attachments
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- 2 hard for u.map
- (1.14 MiB) Downloaded 163 times
- hi_leute_gll
- Posts: 2525
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Re: 2 hard for u
Yes, there are a few nice ideas in it and the design-concept is nice, too.
BUT: It is really bad mapped, some stuff is just endless repeating, other stuff is just annoying and tight and some parts are even pure basic.
That is why Knight, Silex and i agree that it won't be released.
BUT: It is really bad mapped, some stuff is just endless repeating, other stuff is just annoying and tight and some parts are even pure basic.
That is why Knight, Silex and i agree that it won't be released.
.hi._.leute._.gll. | iMTGmember
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Forris
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Re: 2 hard for u
Ah this is the new map-testing system you were talking about, right?hi_leute_gll wrote:Yes, there are a few nice ideas in it and the design-concept is nice, too.
BUT: It is really bad mapped, some stuff is just endless repeating, other stuff is just annoying and tight and some parts are even pure basic.
That is why Knight, Silex and i agree that it won't be released.
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Welf
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Re: 2 hard for u
This map has some nice creative parts.
About repeating parts: They are not too hard/annoying (especially because you only repeat 1 thing). If you repeat something many times, you can do it somewhen 100%, so it has also a learning effect.
Why not release a map, which has creative ideas and shows another style of mapping?
If you want to change annoying stuff, tell the mapper what to change, so he can make it releaseable. It would realle be a waste for the nice idea and the nice design, if we reject this map.
About repeating parts: They are not too hard/annoying (especially because you only repeat 1 thing). If you repeat something many times, you can do it somewhen 100%, so it has also a learning effect.
Why not release a map, which has creative ideas and shows another style of mapping?
If you want to change annoying stuff, tell the mapper what to change, so he can make it releaseable. It would realle be a waste for the nice idea and the nice design, if we reject this map.
Re: 2 hard for u
We should let Forris test some maps, and fix maybe.
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Forris
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Re: 2 hard for u
No!Silex wrote:We should let Forris test some maps, and fix maybe.
- BannZay
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Re: 2 hard for u
I`m ratther against release that, cuse design shouldnt much effect on decision release/not release. Also map contain some cool parts, BUT, big BUT, the most of parts are basic and not that good(tight/annoing mapping style used). Yea, the map contain pretty nice design which could be used in other cool mapped map if it got reject, thats too bad to lost it. So I`m neutral(not for release, Not against)
So question is : should ddnet release maps when part of ppl got doubts, and some even against the release?..
So question is : should ddnet release maps when part of ppl got doubts, and some even against the release?..
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Welf
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Re: 2 hard for u
If you look at the map in general, you can see that it has some nice ideas and nice parts, it is creative and shows another mapping style.
It shouldn't be declined, since this is more creative than many other maps on ddnet.
i checked it with aaa, he also says, that he would release it (edit: after some changes), so i put this back to map testing, we can change the most annoying stuff, to make the gameplay not that annoying, so it should be fine.
edit: i will talk with the mapper about a rework
It shouldn't be declined, since this is more creative than many other maps on ddnet.
i checked it with aaa, he also says, that he would release it (edit: after some changes), so i put this back to map testing, we can change the most annoying stuff, to make the gameplay not that annoying, so it should be fine.
edit: i will talk with the mapper about a rework
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