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Re: Samsara III
Posted: Fri Sep 11, 2015 12:17 pm
by Meliodafu
Re: Samsara III
Posted: Tue Sep 15, 2015 6:04 pm
by Welf
looks ready besides this cheat

- it's still possible to laser the dummy in the air (and dummy presses left)
- screenshot_2015-09-15_17-52-28.png (155.41 KiB) Viewed 2282 times
Re: Samsara III
Posted: Tue Sep 15, 2015 6:37 pm
by Meliodafu
I just added some shields there since it is the last part and laser is not needed there anymore.
Im totally fine with release during the next week, there is no need to rush and release 2 maps per day

Re: Samsara III
Posted: Tue Sep 15, 2015 7:06 pm
by Welf
i looked how i can combine maps, e.g. a brutal map can be released at the same day as a novice map, because the groups of players who will play it are completely different
besides that the old maps (verifications) can be released with other maps, since some people already know them and they wont be played that much i guess
i try to clear up stuff in the map testing section, we are getting more than 1 maps per day (in average), so we have to remove more than 1 maps per day from the map testing section (either decline or release it)
to be honest it wouldn't hurt that much to release 2 similar (in difficulty) maps on 1 day, if a map is good, it will be played

Re: Samsara III
Posted: Tue Sep 15, 2015 7:16 pm
by Meliodafu
That's right but there is a big problem when we relase many maps: players will just focus on finishing a map for the points, they won't enjoy a map as much as they would do when there are not so much releases. Maps will just played once and never again. Of course good maps like Naufrage 3 will be played often but we have to talk about the average maps.
Re: Samsara III
Posted: Fri Sep 18, 2015 12:04 am
by Welf
ready for release, moderate 3 stars, will be added on the planned releases
Re: Samsara III
Posted: Fri Sep 18, 2015 1:40 am
by BannZay
@For mapper: I like idea of part hooktele 6 <3 if I got ur idea right xD. Bad side(for me) - using switches
everywhere its broke "clear" understand of map and force ppl to looking for possible cheats. Also parts not really clear what are u should do so I feel playing this map, that i`m waste really too much time in spec mode.Its ofcourse not critical, but you should to pay attention on such things when you mapping. But generally good map, keep doing it <3
Critical bug

- screenshot_2015-09-18_02-36-55.png (147.9 KiB) Viewed 2229 times
Also teams maxteamsize missed to add in the map
1. Suggestion to use switch_open(for 8,11) command instead of this not understandable switch off in the middle of map. Lets make maps on high level of mapping!
2. Cp 30. See no any reason to put it here, its only make its much faily, and ofcourse overweird for non entitie players. suggestion - remove it.
3.Suggestion move teleto to prevent useless running :

- screenshot_2015-09-18_02-01-48.png (125.82 KiB) Viewed 2229 times
Re: Samsara III
Posted: Fri Sep 18, 2015 1:46 am
by Welf
Oh yeah must be fixed before release :O
i rarely played in pause, the way is mostly obvious (if there is a drag part, just go in ^^)
Re: Samsara III
Posted: Fri Sep 18, 2015 1:53 am
by BannZay
Many times ago I already sayed about "just go in", its bad practice, to go not trusted way, using just logic. Sometimes mapper make surprices for ppl who going to play like this
Re: Samsara III
Posted: Fri Sep 18, 2015 5:03 pm
by Meliodafu
I didn't use switch_open since I don't think it is necessary.
But fixed other screens.
And i added a cfg at the first post, maybe no one uploaded it idk.