Hey guys. I'm usually not the one who tests maps, but after these intensive discussions / fights here I decided to take a look as well. First of all I just want to mention that I don't like, that you attack each other here.
You're FAR away from constructive critic. Posts got reported here by players who should start reconsidering their own behaviour first.
This is still
a topic for map testing, not for judging people because they created a map within 2 days or other mentioned aspects. Phrases like i.e. "famegeil" are just totally wrong here. Critcize specific parts in the maps with solutions to improve them. That's it. I thought that kind of behaviour is natural here, but I see that I've been wrong. Sad.
So I ran through the map tonight as well. I'm not a fan of edge hooks or the aim series, but I try to stay objective with what I say, without wanting to hurt anybody, just trying to get the best out of the map.
First of all I'm disappointed (yes, thats subjective), cause this map isn't as good as the previous one in my eyes. I found a lot of same parts, even same moves, that you need to do over and over again in this map. Those moves reminded me of a map before: Baby Aim 1.0:

- Aim 1, Edge hook, height: 4 blocks
- screenshot_2015-09-10_22-11-06.png (134.21 KiB) Viewed 3009 times

- Aim 1, Edge hook, height: 4 blocks
- screenshot_2015-09-10_22-09-08.png (120.13 KiB) Viewed 3009 times

- Aim 1, Edge hook, height: 4 blocks
- screenshot_2015-09-10_22-07-26.png (133.58 KiB) Viewed 3009 times
Baby Aim 2.0: (yes, 1 screenshot ~ 1 part)

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-58-24.png (200.74 KiB) Viewed 3009 times

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-57-43.png (186.54 KiB) Viewed 3009 times

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-57-21.png (191.11 KiB) Viewed 3009 times

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-56-39.png (186.49 KiB) Viewed 3009 times

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-56-26.png (166.63 KiB) Viewed 3009 times

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-56-12.png (190.7 KiB) Viewed 3009 times

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-55-35.png (176.04 KiB) Viewed 3009 times

- Aim 2, Edge hook, height: 4 blocks
- screenshot_2015-09-10_21-54-38.png (175.36 KiB) Viewed 3009 times
It's completely the same part over and over again in this map. Just wanting to show it, not to judge anybody.
So as I criticize this, I tried to find parts that I really like in this map. Sadly it was not that easy to find some. I played Baby Aim 2, and directly after Baby Aim 1, to compare it to each other. The parts in #2 are mostly in #1, but #1 at least as some more creative parts in it as well. If you compare them to each other, you can see many identical parts (I didnt want to add these screenshots here now). Even the start is similar (except for the good(!) filter in #1), you get the rocket after the same amount of parts, you just do a rocketfly up then, etc. There is not much innovation in Baby Aim 2.0.
Here are just some screens of parts that were better then the others:

- screenshot_2015-09-10_22-05-43.png (157.77 KiB) Viewed 3009 times

- screenshot_2015-09-10_22-04-51.png (195.12 KiB) Viewed 3009 times

- screenshot_2015-09-10_22-04-22.png (178.99 KiB) Viewed 3009 times

- screenshot_2015-09-10_22-04-10.png (170.57 KiB) Viewed 3009 times

- screenshot_2015-09-10_22-01-57.png (154.01 KiB) Viewed 3009 times

- screenshot_2015-09-10_22-00-20.png (165.69 KiB) Viewed 3009 times
But even some of these parts get destroyed by the same move I showed at the beginning. I even think the solo parts and the little deep parts are better then other parts, cause they are at least something different in this map :/
As its written in this topic before, I dont think this map is totally unbalanced, but in 2 parts a hard part gets followed by novice 1 star dummy drags, which dont fit into this map.
Thats it from my point of view. I found some little cheats as well but I dont report them yet. I think Aoe should work on this map again, before we release it. Add more creative parts as it's already said in this topic. When I played this map I didnt need to think a single time, that's sad!
Try to demand the players on a moderate niveau, not just by edge hooks in every part. If you'll be honest to yourself, most of the parts are extremely similar to Baby Aim 1.0, please try to change that, bro! <3
At the end I just want to say that it's nothing against you, Aoe! I hope you don't take it personally, I really tried to stay objective and I just want to help you improving your maps and not losing quality.
