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Re: Zaiross
Posted: Sun Sep 13, 2015 12:04 am
by BannZay
I dont care about map anymore. Yes u make some good stufs in design, but dont miss that testers just help you, its not our work, so try to found another "not drunk" testers who wont respect. Good luck!
Re: Zaiross
Posted: Sun Sep 13, 2015 12:10 am
by Lady Saavik
BannZay it's his decision, it's players friendly and I like this info
you gave him a sugestion, he doesn't want to change it so respect it
Zaiross, zostaw to
Re: Zaiross
Posted: Sun Sep 13, 2015 12:14 am
by BannZay
I`m respect it and have nothing against rejected suggestions
Re: Zaiross
Posted: Sun Sep 13, 2015 12:45 am
by Lady Saavik
BannZay wrote:I dont care about map anymore. Yes u make some good stufs in design, but dont miss that testers just help you, its not our work, so try to found another "not drunk" testers who wont respect. Good luck!
BannZay wrote:I`m respect it and have nothing against rejected suggestions
?
I don't care anymore - I respect
Don't miss testers help - it's ok to reject suggestions?
so what?
BannZay wrote:And they ofcourse know that both need, how to pass 99 tiles wall without greande?
not everyone has to know/see it
I can take care about this map, you don't have to test it
EDIT:
it's again this stupid situations when people tell mapper to remove not needed signs, hookables, tele, stuff, hookthrough
just don't use it, if you don't need it
it's just >players friendly<
you can always ignore it, but it can be nice for others or bigger groups or something
Re: Zaiross
Posted: Sun Sep 13, 2015 12:56 am
by BannZay
BannZay wrote:I`m respect it and have nothing against rejected suggestions
BannZay wrote:I`m respect it and have nothing against rejected suggestions
BannZay wrote:I`m respect it and have nothing against rejected suggestions
Re: Zaiross
Posted: Sun Sep 13, 2015 11:14 am
by Zaiross
unmarked freeze is bug of course but i still dont know what wrong with "both need grenade"

Re: Zaiross
Posted: Sun Sep 13, 2015 2:10 pm
by Zaiross
.
Re: Zaiross
Posted: Sun Sep 13, 2015 3:08 pm
by Zaiross
.
Re: Zaiross
Posted: Sun Sep 13, 2015 3:11 pm
by Lady Saavik
fixed some parts
should be ready for release, Nov 4* I think? I don't know, he wants it Novice
only some parts are a bit more challenging
didn't check the newest version but he said he didn't break anything
Re: Zaiross
Posted: Mon Sep 14, 2015 2:12 am
by Welf
tested it with BooNi
some suggestions

- this part is harder than the other drag parts, at the end you need to aim 2 times while moving, you should make it easier
- screenshot_2015-09-14_02-08-16.png (248.66 KiB) Viewed 2247 times

- this is harder than the rest (you have to aim multiple times and you need a good timing with the hammer)
i suggest to add a platform, but you can do what you want (it's your decision, but you should change it ^^) - screenshot_2015-09-14_01-59-42.png (328.25 KiB) Viewed 2247 times