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Re: Death Valley Skeptar
Posted: Wed Aug 13, 2014 8:53 pm
by Skeptar
I fixed now everthing. (Hope so)
I think the Deep Part is maybe a bit boring... But i like it

So i hope it should be fine
And i cant change it with the sun. Done made the Backgound idk how it works, maybe someone of you can change it fast.
Here is the new Version.
Re: Death Valley Skeptar
Posted: Fri Aug 15, 2014 10:56 am
by Index
Everything Saavik mentioned is fixed, the deep part is still the same but he already wrote that (:
Furthermore I removed the sun animation for you (unfortunately, cause I liked it :p), slightly lowered the ParaX values and deleted grass_main_0.7. You can do the same things with the normal grass_main tileset.
I don't know if it is easy enough for a modearte release now, someone else has to decide that. Oh, and I still prefer autumn_main instead of grass_main but that's still my personal taste :p
Re: Death Valley Skeptar
Posted: Fri Aug 15, 2014 1:33 pm
by Skeptar
Thx !

Re: Death Valley Skeptar
Posted: Fri Aug 15, 2014 11:56 pm
by Lady Saavik
You didn't use Switch layer - remove.
You don't need 'fake freeze' layer - make it with freeze and remove.
You don't need 'undeep" layer - make it with ddnet tiles.
Re: Death Valley Skeptar
Posted: Sat Aug 16, 2014 11:10 pm
by Skeptar
Now is everything fixed
http://forum.ddnet.org/download/file.php ... &mode=view
i dont want to
And i need the undeep layer because i changed by ddnet layer the color but i need the withe ddnet tiles for the undeep symbols.
Re: Death Valley Skeptar
Posted: Sat Aug 16, 2014 11:12 pm
by Lady Saavik
ok I see, sorry
Re: Death Valley Skeptar
Posted: Sun Aug 17, 2014 9:10 pm
by Lady Saavik
I fixed screenshots and finish line (to make more space so people don't get teleported by accident, you can't go back and you have to help your mates)
next time please watch out and don't give me more work...
map is ready for release, Brutal 2*
Re: Death Valley Skeptar
Posted: Sun Aug 17, 2014 9:21 pm
by Skeptar
Thx lady

But thats a brutal map crazy!

I thought moderate 3-4 stars

Re: Death Valley Skeptar
Posted: Sun Aug 17, 2014 9:28 pm
by Lady Saavik
and I made teles 7 and 8 evil/red
and you're lucky that I accidentally saw one more bug...
Re: Death Valley Skeptar
Posted: Sun Aug 17, 2014 9:28 pm
by Lady Saavik
yes its faily and tricky, isn't it?