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Re: NightSky3 (Moderate)
Posted: Sat Oct 31, 2015 10:32 am
by Zaiross
Changed soundtrack, map is more atmosphere and less weight. Release or archive.
Re: NightSky3 (Moderate)
Posted: Sat Oct 31, 2015 1:34 pm
by Zaiross
tested with Lady Saavik
Re: NightSky3 (Moderate)
Posted: Sat Oct 31, 2015 1:36 pm
by Lady Saavik
ready for release, tested many times, hope for release on Sunday (tomorrow, ok?)
Mod 2*?
Re: NightSky3 (Moderate)
Posted: Sat Oct 31, 2015 2:19 pm
by hi_leute_gll
Re: NightSky3 (Moderate)
Posted: Sat Oct 31, 2015 4:59 pm
by Zaiross
1.reworked
2.nop
3.reworked a bit
4.separate ninja parts
It looks like you know better how to make my map better than me. you are wrong.

Re: NightSky3 (Moderate)
Posted: Wed Nov 18, 2015 11:38 am
by Lady Saavik
please?
it's a good map, I can't do anything more to get it released...
I fixed some corners and I wonder why there is hammer on before last solo part.
edit:
we need some low-mod maps, I always try to make all maps even a bit easier, less faily, but mappers not always want that
Re: NightSky3 (Moderate)
Posted: Wed Nov 18, 2015 8:58 pm
by spy090
I'm sorry, may be i dont understand something =(
But anyway, made a little run.
Nice map. Mod*1 I think
Re: NightSky3 (Moderate)
Posted: Wed Nov 18, 2015 10:30 pm
by Lady Saavik
HOOK TP FROM 24 is above, you have to hook up to hook your partner
FROM 34 is used in part with hookthrough to fix the ht-bug (we should start using this solution on more maps)
Yes, you can skip some tiles with ninja but the question is if you have to go back for it then (it's marked) or mapper wants to spam this tile a bit
Re: NightSky3 (Moderate)
Posted: Thu Nov 19, 2015 12:23 am
by spy090
Of course it should be spammed, its just annoying to go back again and again...
Re: NightSky3 (Moderate)
Posted: Thu Nov 19, 2015 12:53 am
by Lady Saavik
don't use ninja there again and again