Page 3 of 5
Re: DarkWhite (Brutal)
Posted: Sun Dec 20, 2015 9:02 pm
by BamBam
Play latest version pls...
Re: DarkWhite (Brutal)
Posted: Sun Dec 20, 2015 10:18 pm
by BamBam
Fixed bugs, changed stuff, it's %100 percent possible (even with dummy):
Re: DarkWhite (Brutal)
Posted: Tue Dec 22, 2015 7:07 pm
by Soreu
Bugs mentioned by Ray B. and Pepe are still there, so I'm wondering what you fixed / changed...
http://forum.ddnet.org/viewtopic.php?f=9&t=2555#p31181
http://forum.ddnet.org/viewtopic.php?f=9 ... =10#p31589
And I'm talking about latest version, the one posted above.
Re: DarkWhite (Brutal)
Posted: Wed Dec 23, 2015 3:22 am
by BamBam
Most of them are fixed, but some things I want to keep.
+ There aren't any game-breaking bugs left. Because It is 100 percent possible.
Re: DarkWhite (Brutal)
Posted: Wed Dec 23, 2015 4:20 am
by Pepe
Tested it, you didn't change some stuff but that's your decision.
Found this, I don't know if the map have to be like this...
Re: DarkWhite (Brutal)
Posted: Thu Jan 07, 2016 8:44 pm
by BamBam
Pepe wrote:Tested it, you didn't change some stuff but that's your decision.
Found this, I don't know if the map have to be like this...
1 - so that you don't annoyingly slip in there while getting speed.
2 - most maps have something like that, it's good to have multiple ways.
Another tester take a final look?
Re: DarkWhite (Brutal)
Posted: Tue Jan 12, 2016 4:24 pm
by RayB.
delete the tele where the stopper is or delete the stopper and add a sign for it.
Re: DarkWhite (Brutal)
Posted: Mon Jan 18, 2016 5:38 am
by BamBam
.
Re: DarkWhite (Brutal)
Posted: Tue Jan 19, 2016 1:51 am
by Pepe
Map is okay for me, didn't find any bugs or random stuff. I'd say Mod 5*. Not a faily map
Re: DarkWhite (Brutal)
Posted: Thu Jan 21, 2016 8:58 am
by Spyker
Mod 5, can i try to improve design? This one make me cry!