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Re: Looney (Brutal)
Posted: Wed Feb 24, 2016 5:36 pm
by Frr
RayB. wrote:Your opinion about NF doesn't care and the skip is already reported by Lady Saavik about a month ago and fixed.
I tested yesterday and easy skipped part n8.
Ok. Then do what u want. It is your choice.
But 90% of a players base will have enjoy at maps without NF. And this one, even will be released - will be forgotten on next day.
I just wanna play something, but there are no good releases for a months on brutal.
So, if u dont care about feedback, esteeming to players, who would be forced to waste tons of time, then good luck.
Regards.
Re: Looney (Brutal)
Posted: Fri Mar 04, 2016 7:26 pm
by RayB.
I changed again the design.
Re: Looney (Brutal)
Posted: Sat Mar 05, 2016 3:13 pm
by Evoli
Hello RayB
my opinion:
Your design is good and ok, but there are 2 things, what is not fitting with the map
1.the mountains are to light and dont fits with the other colors
2. the hookable tiles are too light if you make them more dark, it would be ok.
so ok enough of my opinion.
Now i have to say:
-that this map is a little bit unbalanced,i will call it in the screens later.
if you mark hookthrough, you should really take a good look for it, i found a few bugs.
I made some screens, what you
could change:

- you can easiley cut this part,
is this really planned? - 1.png (336.76 KiB) Viewed 2349 times

- I would mark this switches, because you reset a door where you have to go through, but if a tee hits this switch and you did this part, it is calling a fail
- 2.png (534 KiB) Viewed 2349 times

- the hookthrough is buggy.
This part is unbalanced, i mean look at part 1 and part 3, this part could be streesing some tees. - 3.png (382.8 KiB) Viewed 2349 times

- you used 3 different mark things:
1.shield
2.freeze
3.hookthrough
but the problem is you can only using 2 things, so it means this is a bug - 4.png (385.55 KiB) Viewed 2349 times

- white: missing hookthrough
green: place this tele 1tile above the ground - 5.png (523.18 KiB) Viewed 2349 times

- missing hookthrough, but it isnt really needet
- 6.png (412.79 KiB) Viewed 2349 times

- i would change this in a other color, because in a first look, it looks very ugly and i would never notice it, that if you shoot at the ''black wall'' that you cant laser yourself there.
- 7.png (464.62 KiB) Viewed 2349 times

- missing hookthrough
- 8.png (361.81 KiB) Viewed 2349 times

- this blocks are in a different colour
- 9.png (451.24 KiB) Viewed 2349 times

- just take a look and mark the hookthrough correctly.
- 10.png (254.4 KiB) Viewed 2349 times

- this hookabled hook it actually unhookable
- 11.png (254.1 KiB) Viewed 2349 times

- you can cut this part really badly, because you have to do some tasks to get the finish line.
but with this cut you can totally skip it:
white:
the circels:tees standing there
arrow: unfreeze your partner with laser.
pink:
circle: tees standing there.
arrow: do hf and go up - 12.png (195.01 KiB) Viewed 2349 times
Re: Looney (Brutal)
Posted: Sat Mar 05, 2016 4:39 pm
by RayB.
The hooktroughs are all fine :c
The cheats or cuts are also planned. I fixed the unhookablebug and made the one part easier. Thanks for the test (:
Re: Looney
Posted: Sun Mar 20, 2016 8:32 pm
by RayB.
Since 6 month im waiting to get this map released.
I think that this means that this map is bad like it is. Many guys spend time on testing this map and liked it but I don't want this map released anymore. I'll make a better one out of this parts and hope that I don't have to wait that long again for nothing. So this map can go straight to archive.