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Re: Lost Land by Spyker (Brutal 3*)

Posted: Wed Nov 25, 2015 8:34 pm
by Spyker
If you hook there you can't do nothing, it isn't real bug

Re: Lost Land by Spyker (Brutal 3*)

Posted: Sun Nov 29, 2015 7:14 pm
by RayB.
It is sure a bug....

Re: Lost Land by Spyker (Brutal 3*)

Posted: Tue Dec 01, 2015 8:53 pm
by Spyker
Still waiting official test

Re: Lost Land by Spyker (Brutal 3*)

Posted: Fri Dec 04, 2015 2:10 am
by Welf
Spyker wrote: Tell me what I can add in a brutal map if I can't use hookthrough, edges, fly and drag parts? Maybe I can add pvp? Oh no... Wait ddrace is composed by drag parts, edges and hookthrough...
That is the interesting part on mapping, you have to be creative and you can do something new ;)

e.g. look at maps like Hellcore, Difficult x.y, At Sundown, there you have some cooler brutal ideas and not just stupid drag parts
check out my maps: Short Flight, Eternal 2, even if there are some drag parts , they are not just about hitting the perfect hook at the right moment, as in your map (there are also some parts, which are not drag, neither hammerfly parts).
The cp tele 12/13 part is cool, aaa, lexin and me think, that the map is unbalanced, so work at the balancing!

Please Spyker start to respect testers, at least one of RayB screenshots should be fixed (the graphic bug)
@RayB: when i look at your screens, i don`t know what you want to say with it, add some text?

Re: Lost Land by Spyker (Brutal 3*)

Posted: Fri Dec 04, 2015 9:50 pm
by RayB.
@welf
He made one part with 2 ways to do it four times.
Some edgehookparts are cool and nice like the first but the others suck because it isnt enyoable to do one part over and over again. I'll show this part later with a screen. The design is also not the best and weird.
He used to add httiles without a function.
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Re: Lost Land by Spyker (Brutal 3*)

Posted: Mon Dec 14, 2015 8:22 am
by Spyker
I'm reworking map, probably I will create a new one, longer and with better design, you can archive this to remove amount of maps in testing section