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Re: DeepEdge
Posted: Sun Apr 24, 2016 12:31 pm
by Dr.Dre
just be patient
Re: DeepEdge
Posted: Tue Apr 26, 2016 10:04 am
by Soreu
^ Cleaned up editor a bit (just fixed some freeze in walls same as mentioned earlier tele in wall)
Did run with iParano & Wladimir:
- Would probably look better if you would add corners in jetpack part (Wladimir thought of big triangle corners but imo smaller would look way better) - but it's totally up to you
- Would be lovely if you'd remove one tele from top (next to iParano) and then you can add one on bottom, just to make it be less annoying (4/5 tries falling in top tele)

- screenshot_2016-04-26_09-48-40.png (499.24 KiB) Viewed 4611 times
Re: DeepEdge
Posted: Tue Apr 26, 2016 12:19 pm
by Deeper
Soreu wrote:
Did run with iParano & Wladimir:
- Would probably look better if you would add corners in jetpack part (Wladimir thought of big triangle corners but imo smaller would look way better) - but it's totally up to you
- Would be lovely if you'd remove one tele from top (next to iParano) and then you can add one on bottom, just to make it be less annoying (4/5 tries falling in top tele)
Ready! Thanks Soreu,iParano and Vove !
Re: DeepEdge
Posted: Tue Apr 26, 2016 3:00 pm
by Deeper
/
Re: DeepEdge
Posted: Tue Apr 26, 2016 3:20 pm
by Soreu
[release=2; Solo]"DeepEdge"; Deeper[/release]
Re: DeepEdge
Posted: Tue Apr 26, 2016 3:34 pm
by RayB.
3*
Re: DeepEdge
Posted: Sat May 14, 2016 2:47 pm
by Ryozuki
3* or 2*?
Re: DeepEdge
Posted: Sat May 14, 2016 3:14 pm
by Ninjed
2
Re: DeepEdge
Posted: Sat May 14, 2016 4:05 pm
by Deeper
2*
Re: DeepEdge
Posted: Sat May 14, 2016 4:33 pm
by RayB.
xPeke wrote:Hellow

So i would say Solo 3* - 4*
dinner wrote:
I'd rate this a 3 star map.
Deeper wrote:
I retest this map and i think map ready for released solo 3 star
Why did you changed your opinion about the rating ? You made nothing easier.