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Re: Proper DDRace HUD

Posted: Sun Dec 06, 2015 6:15 pm
by Ryozuki
deleted..

Re: Proper DDRace HUD

Posted: Sun Dec 06, 2015 7:57 pm
by BamBam
Ryozuki wrote:
BamBam wrote:cl_ = Client setting

sv_ = Server setting
Is that what you learnt in your A++ course?
SpoilerShow
no need to say obious, please..

hey, maybe some people don't know?

Re: Proper DDRace HUD

Posted: Mon Dec 07, 2015 1:07 pm
by n000b
Ryozuki wrote:
BamBam wrote:cl_ = Client setting

sv_ = Server setting
Is that what you learnt in your A++ course?
SpoilerShow
no need to say obious, please..

i think bambam's comment is usefull so why do you comment like this.-_-

Re: Proper DDRace HUD

Posted: Wed Dec 09, 2015 12:08 am
by Spyker
You could make the weapons you have in your "inventory" more lighted.. Because I sometimes forgot I have a laser or shotgun, expecially after long time playing when I'm a bit tired.

Re: Proper DDRace HUD

Posted: Wed Jan 06, 2016 3:51 pm
by n000b
hey HMH,

How is the progress on this feature, i hoped it was launched in the new 9.1 version, but it wasn't. i think this feature prevents lots of tees from failing in different kind of situations.
Thanks in advance! :D

greets

Re: Proper DDRace HUD

Posted: Thu Jan 07, 2016 4:27 pm
by HMH
Don't worry you will see this feature sooner or later the problem I currently face is a lack of good graphics/ideas and what and how to display ddraceinfos.

Re: Proper DDRace HUD

Posted: Sun Jan 10, 2016 1:45 pm
by brutaler
Hello Guys,

I wanna share my ideas with you. Maybe it will be good idea to present the freezing time in the similar way as:
Image or reversed: Image

I was thinking also about the way of presenting the strong hook, deep freeze and other (in)abilities. I came up with an idea of displaying them as a special tiles next to tee. Let me show you two examples.
1) Presents the tee with the endless and strong hook:
Image
2) The deepfreezed tee with the active grenade weapon:
Image
Of course the number of possible "special tiles" should be discussed and these are only the conceptual ones.
What do you Guys think about that?

Re: Proper DDRace HUD

Posted: Sun Jan 10, 2016 1:58 pm
by Lady Saavik
you have strong on some tees and weak on others, so you can't have one icon always

Not sure if it's sooo important to show whether you have endless, jetpack etc. Are maps so long and complicated that you forget it so often? It's mostly endless ON and 2 parts later endless OFF.
But if you want this information it should be shown only with Tab.

Re: Proper DDRace HUD

Posted: Sun Jan 10, 2016 2:39 pm
by brutaler
Lady Saavik regarding strong/weak - the icon will be presented only for tees with strong as an extension to the normal abilities. Tees with weak will not have it.
Idea with displaying them with tab is good but I would like to assume that this icons are not for the player but for others who are playing with him.
Anyway thanks for sharing your opinion.

Re: Proper DDRace HUD

Posted: Sun Jan 10, 2016 3:44 pm
by n000b
i like the freezing time idea, but do not like the special tiles next to the tee. better make it in a new tab like saavik says or make a bind to activate and deactivated these "special tiles" but i think nobody is going to use this.