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Re: Shotsky
Posted: Fri Jun 10, 2016 6:23 pm
by Index
And exactly this didn't work for me, I could fire rocket perfectly fine there.
The weapontele did nothing.
Re: Shotsky
Posted: Fri Jun 10, 2016 6:46 pm
by RayB.
You have a shotgun in the last part index :s
and the tele are working fine for me
Re: Shotsky
Posted: Fri Jun 10, 2016 7:07 pm
by Index
Oh well, so I learned three things here: I should not attempt to search gameplay bugs on maps above my skill level (1), there is a difference with rocket/shotgun shots at weapon-teles (2) and its everything fine with my lanserver (3).
So ye, with shotgun it works perfectly. It doesn't bounce :)
Sry for the confusion ._.
Re: Shotsky
Posted: Sat Jun 25, 2016 7:58 pm
by Im 'corneum
removed sound, couldnt make it run
Re: Shotsky
Posted: Sat Jul 16, 2016 11:07 am
by Index
Deleted an empty group and removed the sound layer completely.
The map should be now ready for release after a last check.
(The same goes for idk, GenericDrag and EscapeTheCave :p)
Re: Shotsky
Posted: Sat Jul 16, 2016 8:21 pm
by Welf
Tested with snail, i personally don't really like the map, the freeze color is weird (i guess people will rather play with entities or HD off) snail said the map is good, is ready for release after fixes
solo 3*
Bugs:
Re: Shotsky
Posted: Sat Jul 16, 2016 8:46 pm
by aaa
extremly confusing with hd on tho, you should probably reduce the amount of details or something

Re: Shotsky
Posted: Sun Jul 17, 2016 4:37 pm
by Im 'corneum
Whenever i make such kind of design i am certain that the most people will play without design, or hd off.
i like it when i made a new design, and i always put more and more throughout the map and its getting too much at some point. like you can see here on one secret map of mine here: (it all started with a couple of bushes)

- screenshot_2016-07-17_16-33-28.png (527.43 KiB) Viewed 3063 times
but anyway what i want to say is that i always try to avoid removing details, since it was much work and it isnt gamebreaking. sure if you really want it to be removed i will do it.
what i did in this version is making the freeze darker (more visible imo)
Re: Shotsky
Posted: Mon Jul 18, 2016 2:04 am
by gdin
Really enjoyed this map, I think it will be a very fun speedrun. Also, I finished with only 17 clicks Im 'corneum

Re: Shotsky
Posted: Mon Jul 18, 2016 9:36 am
by Ninjed
lol min. click challenge?
