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Re: DuNoMa

Posted: Wed Nov 23, 2016 11:33 pm
by Wartopeth
Thanks for testing!

1-. Done (remade info room).
2-. Platform removed and new start.
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DuNoMa_1.demo
(607.95 KiB) Downloaded 128 times
3-. Then be careful because now that part has kill tiles.
4-. Renamed to "Reset".
5-. It was intentional... but now it looks better.
6-. Intentional (improved).
7-. Really?
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DuNoMa_2.demo
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Better design and remade some parts!
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1.png
1.png (937.79 KiB) Viewed 3977 times
2.png
2.png (1015.75 KiB) Viewed 3977 times

Re: DuNoMa

Posted: Sat Nov 26, 2016 4:55 pm
by RayB.
Good map but the parts behind the startline are useless and annoying.
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screenshot_2016-11-25_20-15-43.png
screenshot_2016-11-25_20-15-43.png (149.45 KiB) Viewed 3939 times
screenshot_2016-11-25_20-46-56.png
screenshot_2016-11-25_20-46-56.png (254.35 KiB) Viewed 3939 times

Re: DuNoMa

Posted: Tue Nov 29, 2016 12:47 am
by Wartopeth
Done

+ New start
+ added lamps

ty

Re: DuNoMa

Posted: Fri Dec 02, 2016 7:01 pm
by RayB.
A noobfilter in a dummy map at the start is a bad idea. You should erase it.

Re: DuNoMa

Posted: Sun Dec 04, 2016 8:06 pm
by Wartopeth
New Start, fixed some parts and added Grass with effect

TY

Re: DuNoMa

Posted: Tue Dec 27, 2016 3:26 am
by Freezestyler
HaHAxD* and me tested the map together.
Haha thinks that the map is ok, but nothing spectacular.
In my opinion the map is bad and not nice to play.
There were a few nice ideas, but that was it..
Anyways, you should mark at the laser doors, that are closing immediately after the dummy went out of the switch, that it closes ( not clear with entities off ) .
If it really gets released, it should be dummy 3*.

Re: DuNoMa

Posted: Tue Dec 27, 2016 4:25 am
by Wartopeth
Freezestyler wrote:HaHAxD* and me tested the map together.
Haha thinks that the map is ok, but nothing spectacular.
In my opinion the map is bad and not nice to play.
There were a few nice ideas, but that was it..
Anyways, you should mark at the laser doors, that are closing immediately after the dummy went out of the switch, that it closes ( not clear with entities off ) .
If it really gets released, it should be dummy 3*.
It's not really necessary but thanks for your opinion.

Re: DuNoMa

Posted: Wed Dec 28, 2016 11:53 am
by Lumina
Dear Wartopeth,
I have tested this map.

First of all let me say, that gameplay of this map is good,
through rounds of this , there are parts, who are harder some easier.

The design of this map is well made, it feels like another map, it isnt like the ''same'' design other maps have,
it has his own and it fit perfect for you as mapper, good job.

I cant find any bugs on this map, it is from my side ready.

I have only 2 suggestions of this map but you can ignore it
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1.
i think that your logo is pretty fast, can you make it a bit slow?
i think that your logo is pretty fast, can you make it a bit slow?
screenshot_2016-12-28_10-57-00.png (672.88 KiB) Viewed 3746 times
2.
I suggest to put here unfreeze if you fell in the freeze you need to wait pretty long, it could be a bit annoying.
I suggest to put here unfreeze if you fell in the freeze you need to wait pretty long, it could be a bit annoying.
screenshot_2016-12-28_11-38-51.png (613.6 KiB) Viewed 3746 times
All in all i wanna say, that this map is ready.

Re: DuNoMa

Posted: Wed Dec 28, 2016 6:38 pm
by Wartopeth
Thanks for your time testing my map and sharing your opinion about it., Lumina. But I don't see a really good reason to post an update (and the map has almost a year in forum so...). Anyway, if someone else find a bug I could follow your suggestions. Have a nice day :)

Re: DuNoMa

Posted: Wed Dec 28, 2016 7:30 pm
by RayB.
Rdy Dummy 3