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Re: GenericRush1 by Trax & Hindu

Posted: Tue May 10, 2016 6:01 pm
by Oblique.
I meant that compared to the more recently released maps, this map is of much lower quality. Of course the parts work, but that doesn't and shouldn't determine whether or not it is releasable.
I will post some screens when I have time.

Re: GenericRush1 by Trax & Hindu

Posted: Tue May 10, 2016 9:22 pm
by RayB.
After going again through the map with a mate. I deleted some freezebars and made some parts more comfortable to play.

You're right but the mapper did everything right to get this map released but I would be also happy to see some screenshots, Oblique.

Re: GenericRush1 by Trax & Hindu

Posted: Thu May 12, 2016 3:20 am
by Oblique.
Literally almost every single part is too uncreative and tedious imo. But it's not horrible (the design at least compensates for some of it).
SpoilerShow
1. Corners in the whole map are inconsistent.
1. Corners in the whole map are inconsistent.
screenshot_2016-05-11_17-30-34.png (235.63 KiB) Viewed 3959 times
2. Tele on the ground.
2. Tele on the ground.
screenshot_2016-05-11_17-34-39.png (391.43 KiB) Viewed 3959 times
3. Freeze.
3. Freeze.
screenshot_2016-05-11_17-35-58.png (442.59 KiB) Viewed 3959 times
5. Unbalanced (hard), add unfreeze on the ground.
5. Unbalanced (hard), add unfreeze on the ground.
screenshot_2016-05-11_17-41-44.png (282.99 KiB) Viewed 3959 times
4. Mark the tele to next parts differently.
4. Mark the tele to next parts differently.
screenshot_2016-05-11_17-42-58.png (132.64 KiB) Viewed 3959 times
6. Unbalanced (hard), add unfreeze on the ground.
6. Unbalanced (hard), add unfreeze on the ground.
screenshot_2016-05-11_17-47-19.png (207.21 KiB) Viewed 3959 times
7. It's not centered, the black tee.
7. It's not centered, the black tee.
screenshot_2016-05-11_17-48-19.png (203.25 KiB) Viewed 3959 times
8. I hope this is the new hookthrough.
8. I hope this is the new hookthrough.
screenshot_2016-05-11_17-51-10.png (416.77 KiB) Viewed 3959 times
9. Tele on the ground.
9. Tele on the ground.
screenshot_2016-05-11_17-36-56.png (510.57 KiB) Viewed 3959 times

Re: GenericRush1 by Trax & Hindu

Posted: Thu May 12, 2016 3:11 pm
by RayB.
Thanks dude.

SpoilerShow
1. not important
2. moved the tele
3. fixed (deleted tele and forgot to add freeze <.<)
4. added a sign
5. It shouldn't be hard to throw your mate up.
6. added unfreeze on the top
7. wayne
8. you don't have to hope this.
9. there are 2 tele and one is above the ground, so everything is alright.

Re: GenericRush1 by Trax & Hindu

Posted: Thu May 12, 2016 3:51 pm
by Soreu
9. Though if two will somehow teleport into the one on ground (which may happen), it will be annoying...

What did I actually miss that you're fixing the map instead of Trax or Hindu? xd

//Besides having the feeling that it was moved too fast, but w/e...

Re: GenericRush1 by Trax & Hindu

Posted: Sat May 14, 2016 12:08 pm
by RayB.
Trax is inactive and Hindu won't do it.
Maybe a bit too fast. :roll:

Re: GenericRush1 by Trax & Hindu

Posted: Sat May 14, 2016 3:10 pm
by Silex
Trax is inactive? Whaaaaaaaat the FUCK OMG

nice!

Re: GenericRush1 by Trax & Hindu

Posted: Fri May 27, 2016 11:16 pm
by VipeR
Maybe i just dont know how the new HT works but isnt this a bug???
SpoilerShow
screenshot_2016-05-27_23-13-13.png
screenshot_2016-05-27_23-13-13.png (195.31 KiB) Viewed 3861 times

Re: GenericRush1 by Trax & Hindu

Posted: Fri May 27, 2016 11:34 pm
by Soreu
it is - new HT should be placed only on tiles, as in air it behaves like hook-blocker

Re: GenericRush1 by Trax & Hindu

Posted: Tue May 31, 2016 3:08 pm
by RayB.
you couldn't hook anything anyway