Page 3 of 4
Re: Acidate
Posted: Sun Jun 05, 2016 8:57 pm
by BamBam
Silex wrote:BamBam wrote:Played with SickCunt to 40% (he had to go)
he thought it was an ok map.
XD
'had to go'
you think that's a lie? ask him, his parents or relatives came home or something
Re: Acidate
Posted: Mon Jun 06, 2016 12:41 am
by BamBam
Did some small balancing (made 2 parts slightly easier/less annoying)
- Acidate.map
- Final Version
Status: Ready For Release - (267.35 KiB) Downloaded 127 times
Re: Acidate
Posted: Mon Jun 06, 2016 12:46 am
by [A] Awesome
i tested it with bambam and i have to disagree with welf.
i think the map is creative and what is the best about it is that its an almost unfaily brutal map which is very rarely.
i didnt found bugs bambam just balaned some parts but i guess its ready
Re: Acidate
Posted: Wed Jun 08, 2016 12:57 pm
by RayB.
BamBam wrote:
Anyone else have something to say?
maybe dinner, EryX and SickCunt
Re: Acidate
Posted: Fri Jun 10, 2016 6:13 am
by gdin
Nice map, BamBam's quality has certainly improved since what I've seen from him previously. To me, this map has an 'oldschool' feel while still including DDNet styled parts, which creates an atmosphere that isn't found in many maps. The theme of the map is nice too. I say ready for release ^^
Re: Acidate
Posted: Tue Jun 14, 2016 8:06 pm
by RayB.
I don't like the map but It isn't bad.
don't let me miss the checkpoint

- screenshot_2016-06-14_19-25-00.png (309.7 KiB) Viewed 3589 times
move the stoppers in front of the tele to make them better visible

- screenshot_2016-06-14_19-30-06.png (324.32 KiB) Viewed 3589 times
anglefix

- screenshot_2016-06-14_19-33-23.png (344.63 KiB) Viewed 3589 times
delete the green switches ( the arrow is there to show you the other switch you can't see in the screenshot)

- screenshot_2016-06-14_19-36-20.png (380.76 KiB) Viewed 3589 times
Re: Acidate
Posted: Wed Jun 15, 2016 2:44 am
by BamBam
None of these are important
Re: Acidate
Posted: Wed Jun 15, 2016 4:11 am
by Oblique.
No, but imo it would be better if you fixed #4 (the switchers). The rest is fine.
Re: Acidate
Posted: Wed Jun 15, 2016 6:27 am
by RayB.
BamBam wrote:None of these are important
The green switches help you to get blocked in t0.
The stoppers are nearly not visible.
I can't hook through the tile when I stand on the block on the right side.
Re: Acidate
Posted: Mon Jul 04, 2016 1:22 am
by BamBam
Hello. My final version.
I know I'm the mapper and can't say if it's ready, but I really think it's ready.