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Re: Freezejump
Posted: Mon Mar 14, 2016 4:57 pm
by Im 'corneum
I made the light whiter and a less visible (they never were made of snow o.o)
Grid is now behind the light
i once had a version with unfreeze and all. but i dont like it and i really cant explain why.
Re: Freezejump
Posted: Mon Mar 14, 2016 5:25 pm
by hi_leute_gll
The reason why unfreeze sucks at such kind of parts is that if you hold a/d a bit too long you will directly run off the plat as soon as you get unfreezed.
But you could still use 1- or 2-sec freeze with the switch-layer. So you're still freezed, but just don't need to wait 3 secs every time.

- screenshot_2016-03-14_17-18-27.png (541.67 KiB) Viewed 3639 times
This part feels randomly for me, but maybe I didn't get the right way. :S
Generally the map feels a bit too tight at some points, maybe the one or another block of space wouldn't hurt the gameplay, but would give a better feeling.
Re: Freezejump
Posted: Mon Mar 14, 2016 5:35 pm
by Im 'corneum
yeah thats a realy good idea. i can write something like 1sec freeze in the server settings right? pls give me the command.
at this one part you have to jump as much up as you can and when you are in the upper tube just hold d :)
Re: Freezejump
Posted: Mon Mar 14, 2016 5:37 pm
by Soreu
sv_freeze_delay 1 (default is 3)
Re: Freezejump
Posted: Mon Mar 14, 2016 5:46 pm
by Im 'corneum
I put the delay on 2 because otherwise one part would have bee cheatable. :/
Re: Freezejump
Posted: Tue Mar 15, 2016 11:09 am
by Index
Yea, definitely better with the shorter freeze duration. It can stay two seconds, imo even better than just one.
Should be all fine now and ready for release, cant wait to play the map :3
Re: Freezejump
Posted: Tue Mar 15, 2016 2:53 pm
by [A] Awesome
You can put the delay on 1 and for the other part you can use switch layer freeze.
Re: Freezejump
Posted: Wed Mar 16, 2016 7:13 am
by Im 'corneum
I think the freeze should be all the same, because if not i may have to mark it. And the switches could confuse some players.
Re: Freezejump
Posted: Sat Mar 26, 2016 1:23 pm
by Im 'corneum
Is this map ready to release?
Re: Freezejump
Posted: Tue Mar 29, 2016 2:55 pm
by Soreu
1. I guess it would be nice to mark some elements as detail (HD) so that with HD off it will look "cleaner", like leaving only background tiles (castle ones) and freeze visible
2. In background, you used tile ID12 on purpose so that you have to add additional black bg to fill holes? Imo using the next one that does not contain hole in bottom left corner would look much better
//Edit: Moving to "waiting for mapper", though after discussion it's actually waiting for me xd