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Re: Emerald

Posted: Sat Nov 26, 2016 1:49 pm
by LuxUnited
Forgot to remove jetpack :)
Emerald.map
(856.63 KiB) Downloaded 184 times

Re: Emerald

Posted: Fri Dec 02, 2016 3:01 pm
by Pepe
This map runs at 40fps on my computer :/ you should fix that, I can't play well even with entities

Re: Emerald

Posted: Fri Dec 02, 2016 4:27 pm
by Welf
Change these values to max (i think its 255)
i think they cause the fps lag but im not 100% sure, we have to test it again

Re: Emerald

Posted: Sun Dec 04, 2016 4:31 am
by LuxUnited
Changed values!
Emerald.map
(855.84 KiB) Downloaded 145 times

Re: Emerald

Posted: Thu Dec 29, 2016 1:40 pm
by Lumina
Dear Lux,
I have tested this map.

The Gameplay of this map is not so good.
The problem are some parts of this map.
Let me show you on this screenshoots:
SpoilerShow
1.
After you play this 1. part, Try to think they are more as 10 tees and eveyrone wants to do this part, it will be very stressing. My Suggestion:<br />make it more friendly.
After you play this 1. part, Try to think they are more as 10 tees and eveyrone wants to do this part, it will be very stressing. My Suggestion:
make it more friendly.
Gameplay 1.png (474.85 KiB) Viewed 3604 times
2.
After yu have did this part, your partner do a much easier part, what isnt that fear.<br />My Suggestion:<br />Make this part easier or make this part after harder.
After yu have did this part, your partner do a much easier part, what isnt that fear.
My Suggestion:
Make this part easier or make this part after harder.
Gameplay 2.png (526.7 KiB) Viewed 3604 times
3.
This part is a no go. Imagine there are now 6-7 Tees on this part and eveyrone wants to do this part, <br />Problem 1. not enough space<br />Problem 2. if you fall in tele, you have to go through all this small part again.<br />Problem 3. Can be a rage quit part.<br /><br />My Suggestion:<br />More plattform, set the tele more friendly for Tees.
This part is a no go. Imagine there are now 6-7 Tees on this part and eveyrone wants to do this part,
Problem 1. not enough space
Problem 2. if you fall in tele, you have to go through all this small part again.
Problem 3. Can be a rage quit part.

My Suggestion:
More plattform, set the tele more friendly for Tees.
Gameplay 3.png (574.29 KiB) Viewed 3604 times
4.
This part needs more space or more plattform, because of a big group.
This part needs more space or more plattform, because of a big group.
Gameplay 4.png (567.6 KiB) Viewed 3604 times
This map has some bugs, but the most of this bugs are not visible marked entities ( not really needet to be fixed ).
SpoilerShow
1.
much wrong placed Tele tiles.
much wrong placed Tele tiles.
bug 1.png (514.48 KiB) Viewed 3604 times
2.
add there freeze.
add there freeze.
bug 2.png (727.15 KiB) Viewed 3604 times
3.
not visible.
not visible.
bug 3.png (567.54 KiB) Viewed 3604 times
4.
not visible.
not visible.
bug 4.png (386.41 KiB) Viewed 3604 times
5.
not visible.
not visible.
bug 5.png (447.08 KiB) Viewed 3604 times
6.
other color.
other color.
bug 6.png (502.49 KiB) Viewed 3604 times
I have some Suggestion of this map ( can be ignored )
SpoilerShow
1.
i would delete this (un)solo tiles and put there more spawn tiles. ( more fun at start)
i would delete this (un)solo tiles and put there more spawn tiles. ( more fun at start)
Suggestion 1.png (656.68 KiB) Viewed 3604 times
2.
Add here a sign to let tees know, there is undeep.
Add here a sign to let tees know, there is undeep.
Suggestion 2.png (523.81 KiB) Viewed 3604 times
And this was all from my side.
All in all i can say that this map is not ready but mostly of this screens are more suggestions, so it can be ignored.

Re: Emerald

Posted: Tue Feb 14, 2017 3:33 am
by LuxUnited
Updated Map 14.02.2017 :)
Emerald.map
by Jihadi John
(856.52 KiB) Downloaded 152 times

Re: Emerald by LuxUnited [Moderate]

Posted: Thu Feb 23, 2017 11:48 pm
by jao
Map has some nice parts, but is bad mapped. You can cheat alot stuff and design is horrible. Will post some screens when I got time.

Re: Emerald by LuxUnited [Moderate]

Posted: Sat Mar 18, 2017 2:15 am
by jao
Checked a bit with Welf, I still think that the map is badly mapped and it would be better to rework the whole map and have it more clean and straight.
SpoilerShow
screenshot_2017-03-16_22-26-40.png
screenshot_2017-03-16_22-26-40.png (543.49 KiB) Viewed 3492 times
screenshot_2017-03-16_22-31-49.png
screenshot_2017-03-16_22-31-49.png (718.51 KiB) Viewed 3492 times
screenshot_2017-03-16_22-35-59.png
screenshot_2017-03-16_22-35-59.png (354.68 KiB) Viewed 3492 times
screenshot_2017-03-16_22-40-10.png
screenshot_2017-03-16_22-40-10.png (489.18 KiB) Viewed 3492 times
screenshot_2017-03-16_22-43-24.png
screenshot_2017-03-16_22-43-24.png (776.05 KiB) Viewed 3492 times
screenshot_2017-03-16_22-45-03.png
screenshot_2017-03-16_22-45-03.png (1.37 MiB) Viewed 3492 times
screenshot_2017-03-16_22-50-41.png
screenshot_2017-03-16_22-50-41.png (1.15 MiB) Viewed 3492 times
screenshot_2017-03-16_22-55-00.png
screenshot_2017-03-16_22-55-00.png (1.7 MiB) Viewed 3492 times

Re: Emerald by LuxUnited [Moderate]

Posted: Tue Mar 28, 2017 11:57 pm
by LuxUnited
Updated map 28.03.2017 :!:

Re: Emerald by LuxUnited [Moderate]

Posted: Wed Mar 29, 2017 12:53 am
by LuxUnited
QQ 2017 QQ :twisted: