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Re: Catch the Colors

Posted: Fri May 27, 2016 7:10 pm
by Ñı©Ø
I tested it... yeah nice map I like the idea... but some parts are a bit annoying... btw I think it would be nice... some colors are 2* others are 3/4*solo! The map is not faily at all... 3* solo maybe?

Also when you go in super (when you cheat) switches bug all out... so...I am afraid that maybe this can happen when you do /save and /load too, but I don't know...

Here there are some screens:
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Re: Catch the Colors

Posted: Sat May 28, 2016 11:10 am
by Dr.Dre
Thanks for testing Nico!

The switches bug out with super because they don't get activated. Just like you don't trigger a tele block in super you also don't trigger a switch block. This problem wouldn't occur with /save /load

Screenshot 1/2
I don't know if I will add unfreeze on those places, if I do the average time of a player will be higher so that would be kinda unfair for speedrunners. I'll take a look at it though, if it's really annoying I will add unfreeze.

Screenshot 3
I don't know how I did this, I found the same bug in another map I was making/testing. I will take a good look at it and if I find something I'll make a post about it.

Screenshot 4
The TURN OFF ENTITIES block is there because in entites it's hard to see where the end is. The front layers and switch layers are blocking the view sometimes, so if you turn off entities you will know where to go.

I will upload the fixed version today, this was just some explainations.

Re: Catch the Colors

Posted: Sat May 28, 2016 1:12 pm
by [A] Awesome

Re: Catch the Colors

Posted: Sat May 28, 2016 2:29 pm
by Dr.Dre
Anyway I fixed the rest. Here's the new version.

Re: Catch the Colors

Posted: Sun Jun 05, 2016 11:24 pm
by Dr.Dre
New Version
Balanced the last 2 colors by adding a second cp, changed 2 parts.

Can this be uploaded to the test server? the version before this version wasn't uploaded at all D:

Re: Catch the Colors

Posted: Mon Jun 06, 2016 12:12 pm
by Index
Didn't really play or test it, but the map looks kinda interesting.
Editor layers are well structured and you did all in all a huge effort with realizing this idea with different color collect stages.

Uploaded your newest version on the testserver :)

Re: Catch the Colors

Posted: Sat Jun 25, 2016 10:30 am
by Dr.Dre
Do the testers have time to test my map?

Re: Catch the Colors

Posted: Sat Jun 25, 2016 11:54 am
by Ñı©Ø
I retested the map! 3* Stars cool idea some parts are a bit annoying but it is okay... I tested it all and there weren't bugs... only 2 suggestions:
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Re: Catch the Colors

Posted: Sat Jun 25, 2016 4:31 pm
by Dr.Dre
Yes, it was all fixed :)

Re: Catch the Colors

Posted: Sat Jul 16, 2016 12:48 am
by Dr.Dre
Changed the part Nico was talking about.
Changed green part a bit for more flow.
Fixed some small bugs.
Made the design more user friendly.
Changed the spawn message.
Removed the black bars at the logo.