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Re: Lavender by fikmesån

Posted: Tue Jul 25, 2017 11:36 pm
by Silex
XD

Re: Lavender by fikmesån

Posted: Wed Jul 26, 2017 12:04 am
by Welf
+1

Re: Lavender by fikmesån

Posted: Wed Jul 26, 2017 6:08 pm
by stompie
The Legends have returned

Woop Woop!

Re: Lavender by fikmesån

Posted: Thu Jul 27, 2017 2:45 pm
by fikmesån
Tested with RayB.

Re: Lavender by fikmesån

Posted: Fri Jul 28, 2017 9:54 pm
by RayB.
Rdy Mod 2

Re: Lavender by fikmesån

Posted: Fri Jul 28, 2017 11:09 pm
by jao
I don't think the map is releasable. Consist mostly of boring, annoying and uncreative parts, reminds me a bit of a ddmax map. Furthermore there are a lot general issues. Also the background and doodads aren't HD.
issuesShow
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screenshot_2017-07-28_22-41-40.png
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I'm not sure if the map should even be released after the issues are fixed, would be nice to have more opinions on this.

Re: Lavender by fikmesån

Posted: Fri Jul 28, 2017 11:24 pm
by hi_leute_gll
There is even stuff missing on the screens. 'Fixing' this map would be almost like mapping a complete new map. I wouldn't suggest the mapper to waste time on this.

Re: Lavender by fikmesån

Posted: Sat Jul 29, 2017 2:35 am
by Silex
XD XD

Re: Lavender by fikmesån

Posted: Sat Jul 29, 2017 2:37 am
by Welf
I agree with some screenshots from jao.
I agree with: 1, 2, 5, 6, 7
Abobut 3: I agree about the start, add stoppers -> fixed. The time reset is maybe not even a big thing, since you can play in groups and wait before spawn. But i prefer stoppers (still rather mappers choice)
You only need to do the hammerthrow to the right. If there are other tees, the whole group can go up with the other tees. There is not really much blocking unless they are retards. But they will realise that blocking is dumb there (we also have kickvotes).

4: how to die there? you can hook him if he is at the bottom of that drag part (i tested it).

5: maybe 2 tubes are enough (i don't think they will sit there for years), more space would be nice and usefull.

6: why is there even freeze at the ceiling? not even the easiest hammerhit. if you want to teach hf make an easier part with teleport and more space (so groups less likely block themselves). this seems to be too much compared to the other parts.

7: add a platform to take dj easier, then there is a way for noobs to help (hooking + doublejump -> getting dj; repeat). i am not sure about the warn sign, rather mappers choice.

After some rebalances this map seems playable for me, so there should be no reason to not release it.
edit:
i don't like freeze here, it is not really marked (well it is hard to marke freeze and undeep). i don't see a reason to put freeze here
SpoilerShow
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Re: Lavender by fikmesån

Posted: Tue Aug 01, 2017 4:47 am
by Freezestyler
Ninjed wrote: Thu Sep 29, 2016 3:00 pm Hi, tested map, no gameplay bugs.
This map is bad, nothing cool, nothing hard, nothing to deserve release.
Very short, faily novice map.
Agree, shit map, but nice design.