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Re: Vertox - Project map - By Cellegen
Posted: Wed Nov 09, 2016 8:24 pm
by Cellegen
jao wrote:your maps are "hard" because they are so tight. you should make your next maps bigger (the parts) and make the design not so crazy but playable. this map should go into archive
My think, its very good texture, playing, balanced and enough hard for give 3* or 4*.
Ye, the dark dirt texture is not beautifull, but I cant change to better

Re: Vertox - Project map - By Cellegen
Posted: Wed Nov 09, 2016 8:33 pm
by Cellegen
Last post of this vertox map: Texture fixed, NOT CHANGED:
Re: Vertox - Project map - By Cellegen
Posted: Wed Nov 09, 2016 9:35 pm
by Cellegen
Changed textures and backround. Playable. Some fixes did. I stop it now fixing and mapping continue.
Im done
see ya guys: Cellegen
Re: Vertox - Project map - By Cellegen
Posted: Thu Nov 10, 2016 3:46 pm
by Cellegen
jao wrote:your maps are "hard" because they are so tight. you should make your next maps bigger (the parts) and make the design not so crazy but playable. this map should go into archive
okey. Im workin a new big map. (brutal 5 stars)
Re: Vertox - Project map - By Cellegen
Posted: Thu Nov 10, 2016 3:50 pm
by jao
nice! I hope very tight and alot edgehooks

Re: Vertox - Project map - By Cellegen
Posted: Thu Nov 10, 2016 7:31 pm
by Cellegen
jao wrote:nice! I hope very tight and alot edgehooks

(ye: faily parts, balanced hard parts, good design... Just....I make it very long: 1000x1000 tiles long ;D)
Re: Vertox - Project map - By Cellegen
Posted: Sun Nov 13, 2016 3:33 pm
by Cellegen
jao wrote:nice! I hope very tight and alot edgehooks

Ahamm: The Totem "Totem of the dead" map is so balanced, hard and playable in ddnet servers, just..... its a tourament map so...

Re: Vertox By Cellegen [Dummy]
Posted: Sun Feb 05, 2017 6:32 pm
by jao
Talked with Cellegen ingame.
Rejected.